Torbera Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a brown coat over a yellow low-cut shirt, and a wide-brimmed hat upon her head. She wears her auburn hair down. Her eyes are hazel and beady.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is a ruthless business woman, a trait she acquired from her father.
History: Born in the north her family was never financially stable. She took every job she could get her hands on, but the opportunities for Dwarves in the north were limited. She moves from town to town, unable to find a place to settle.
Motivation: She is content; and retire the richest woman in the north
Ideals: Entrepeneur. Flaws: Ugly, Mundane. Bonds: Immigrant, Poor. Occupation: Baker
Voice: Low and grunting
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 75 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 17
Languages Common, Dwarven, Halfling, Giant, Goblin
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 3 | 2 |
Possessions: 3000 gp. Black pearl (1100 gp). Rose (30 gp). Citrine (30 gp). Zircon (30 gp). Malachite (10 gp). 1 Minor magic item.
Raam Pandaemonium, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a brown coat with blue slacks. He has a slight overbite and is overall scrawny. His red hair is knotted and matted. His fierce red eyes like to dwell on things.
Personality: He is witty, but his monotone delivery comes off as unnerving He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Sold as a small child to a necromancer, Raam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: Sabotage a competitor; and he feels the way he acts is they only way to get by in the world
Ideals: Joker, Impeccable. Bonds: Job, Mentor. Occupation: Ruler
Voice: Spits words with contempt
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 5)
Armor Class 12
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 7 (-2) | 20 (+5) |
Senses Passive Perception 8
Languages Common, Abyssal, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 4000 sp.
Zephan Scorn, Male Tiefling [Permalink]
Personal [hide]
Description: He tends to wear a large black jacket. He carries a battered mace and tarnished glaive as well. His dark red hair is knotted and matted. His red eyes are passionate and lively.
Personality: Aggressive, abrasive, and angry, Zephan embodies much of what other species detest in the Tieflings. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Sold as a small child to a slaver, Zephan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zephan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Fighting, Gifted. Flaws: Antagonistic, PTSD. Bonds: Mentor, Adventurer. Occupation: Mortician
Voice: Irish accent
Attributes [hide]
Medium (6'0") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 8 (-1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 340 gp. 1 Masterwork Common Ranged Weapon.
Ar-Gul Brownrigg, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a white vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has shaved his head bald. His eyes are gray and he is always smoking a pipe.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Ar-Gul is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a animal trainer and was forced into it by his family
Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Animal Trainer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Evil (CR 16)
Armor Class 12
Hit Points 70 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +9 / 4d10+4, Ranged +7 / 4d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 |
Possessions: 5000 gp.
Brakka Hadley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is lean but muscular and wears loose pants and a collared shirt complete with sweater beneath her coat. She has done her best to style her silver hair to look like a famous performer. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She does not trust anyone and sleeps with one eye open.
History: She was born in the south, but her parents moved at a very young age to the west. Brakka was born on a far southern desert where she grew up under the tutelage of her father, an expert Miller. She left for the south, certain she would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Shy, Insomniac. Bonds: Immigrant. Occupation: Miller
Voice: Thin and wheezing
Attributes [hide]
Medium (4'11") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Orc, Giant, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
Possessions: 6000 cp. Onyx (50 gp). 1 Masterwork Common Melee.
Eberk Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a well pressed and immaculate suit (or dress). His blonde hair has been sun bleached extensively. His blue eyes dart from person to person.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Sold as a small child to a necromancer, Eberk was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Eberk was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Eberk decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Flaws: Ugly, Insomniac. Bonds: Poor, Criminal record, Mentor. Occupation: Soapmaker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 25 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Terran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2
Possessions: 340 gp. 1 Masterwork Uncommon Weapon.
Hobart Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he sports white clothing, slightly heavier than average wear. He sports a long brown beard, and similarly colored long hair. His hazel eyes peer out from beneath his Stetson white hat.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invites people to come help in his community garden.
History: He was born in the north. He has chosen to use the inheritance that was left to him frivolously. Since then, he has sought to make the best of life.
Motivation: Money/treasure; and he loathes his own lifestyle
Ideals: Optimist, Philantrophist. Flaws: Depressed. Bonds: Immigrant, Rich. Occupation: Dilettante
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 9)
Armor Class 16
Hit Points 27 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 20 (+5) | 11 (+0) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Draconic
Attacks Melee +2 / 3d4-1, Ranged +8 / 3d4+5, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 | 2 |
Possessions: 30 pp.
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