Alice Lancaster, Female Human [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. She is portly but not overly obese. Her golden hair is cut jaggedly and amateurishly. Her eyes are likewise green. Her teeth are white and perfect.
Personality: She is happy with her job as a Blacksmith. She turns her eye from what people do, preferring to live and let live. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born into a rich family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Since then, she has sought to make the best of life.
Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark
Ideals: Optimist. Bonds: Attractive, Job, Adventurer, Rich. Occupation: Blacksmith
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 10)
Armor Class 14
Hit Points 79 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Halfling
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
Possessions: 1700 gp. Jeweled gold crown (3000 gp). Gold and topaz bottle stopper cork (300 gp).
Baelitae Meliamne, Female Elf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her long white hair kept up in a rat tail. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She has a massive crush on the younger sibling of the Miller who has hired her part-time. Baelitae is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Born in a small village she learned the ways of the warrior from her mother. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She hasn't been sleeping well lately.
Motivation: An old rival family wants her found; and find a way to reverse the transformation of her brother
Ideals: Fighting, Athletic. Flaws: Insomniac. Bonds: Has a crush, Family. Occupation: Miller
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 7)
Armor Class 12
Hit Points 40 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 70000 cp. Violet garnet (1600 gp). Black pearl (1600 gp). Black pearl (1600 gp).
Chad Jacobs, Male Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned male is wearing a long, yellow, dusty cloak. He is tall, broad shouldered and powerfully built. He has styled his golden hair well, parting it to the left. His fair skin shows little sign of his aristocratic breeding.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Chad took refuge in the ruined castle and found the beat up sai and armor he uses now. He now travels the world, in search of power and loot.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Justice. Flaws: Shy. Bonds: Attractive, Nature, Adventurer, Religious. Occupation: Hunter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 15 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Auran, Gnome
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: Just what you see.
Gnarsh Eastaughffe, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a fancy white suit. He has a slight overbite and is overall scrawny. His long red hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Half-Orc Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To protect his home; and meet up once more with his childhood friend
Ideals: Justice, Joker. Flaws: Disease. Bonds: Attractive, Adventurer, Guardian. Occupation: Actor
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Good (CR 4)
Armor Class 9
Hit Points 37 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 600 gp. A roughly beaten golden orb (40 gp). Silver comb with moonstones (200 gp). 1 Minor magic item.
Carlin Gummen, Female Gnome [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears a tan tunic with grey highlights, and long white pants that bunch up around her shoes. Her whole body is exceptionally muscular. She keeps her black hair in a flapper bob. Her amber eyes peer out from beneath her Stetson tan hat.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Carlin was raised in a hard working conservative environment. A gifted student she started as a Soapmaker, but she got bored and became a Fletcher. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's repulsed by the PC; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Impulsive, Antagonistic. Bonds: Immigrant, Job, Nature. Occupation: Fletcher
Voice: Old Prospector
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 400 gp.
Rael Ostoroth, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a fine chain shirt which he covers with violet colored cloaks and clothing, and a wedding ring on his left hand. His long silver hair reaches down to his waist. His eyes are brown and he is always smoking a pipe.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He always tries to repair and not replace. It was this mentality that drove him into the Body Guard business.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Rael was born on a far northern island where he grew up under the tutelage of his father, an expert Body Guard. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs
Ideals: Persistence. Flaws: Antagonistic. Bonds: In love, Religious, Immigrant. Occupation: Body Guard
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 57 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 8 (-1) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 140 pp. Carnelian (60 gp). Chalcedony (60 gp). Blue quartz (10 gp). Sardonyx (60 gp). Black pearl (1200 gp). Red spinel (130 gp). Jet (130 gp).
Ulfgar Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears grey painted combat armor at almost all times. He is an epitome of beauty. His brown hair is cut jaggedly and amateurishly. His eyes are amber and he is always smoking a pipe.
Personality: He likes to make people angry or surprised. He plays an instrument quite well.
History: Born in the north to a Fletcher, Ulfgar learned a great deal about his father's area of expertise. He moved from fad to fad and when he turned 15 he discovered painting. He ran away from his former home and has been making his living as a Fletcher for the past few years.
Motivation: Sabotage a competitor.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Fletcher
Voice: Scratchy, weak
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 14 (+2) | 14 (+2) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven, Sylvan, Druidic
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 600 sp. 1 Chain shirt.
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