Direcris Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man wears a tight fitting green shirt and pants. He has no crest. His red unseeing eyes seem to look past you.
Personality: Direcris is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He misses his home and complains about the freezing weather, even in summer.
History: He was born in a small plains village. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the south, certain he would find work there.
Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark
Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Immigrant, Nature. Occupation: Fletcher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 18)
Armor Class 10
Hit Points 76 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 5d6-1, Ranged +6 / 5d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 |
Possessions: 12000 gp. Fire opal pendant on a fine gold chain (800 gp). A roughly beaten golden orb (140 gp). Silver comb with moonstones (200 gp). Silver comb with moonstones (200 gp). Silver comb with moonstones (200 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). 1 Medium magic item.
Geva Davenport, Female Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears tight fitting clothing which further accentuates her frame. Her hair is brown and curly. She is very pretty but has cold, dead eyes.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Her job bores her to no end. She has decided to make it more interesting.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Geva took refuge in the ruined castle and found the beat up falchion and armor she uses now. She's since become an addict/alcoholic.
Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero
Flaws: Addict. Bonds: Attractive, Adventurer, Criminal record, Nature. Occupation: Ruler
Voice: Soothing and warm
Attributes [hide]
Medium (4'9") Human, True Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 4 Antitoxin.
Gunter Graham, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His black hair is smooth and relatively long. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Gunter was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. Due to his spouse's obsession with being a Jeweler they were divorced and he won custody of their daughter. He worked as a Body Guard, and he later adopted a second daughter.
Motivation: To reunite with his old friends; and he is unsatisfied with his job
Ideals: Joker. Bonds: Rich, Family, Job, Adventurer. Occupation: Body Guard
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 27 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Silver chalice with lapis lazuli gems (160 gp). Brass mug with jade inlays (600 gp).
Oppleby Offund, Male Gnome [Permalink]
Personal [hide]
Description: He dresses like a well dressed Layabout does. He is portly but not overly obese. His white hair is thinning but still full. His face is scarred and worn.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He never wears the same outfit twice, unless he absolutely has to.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Butcher, but he got bored and became a Layabout. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Job, Family. Occupation: Layabout
Voice: Sore throat, cough
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 9 (-1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. Hematite (14 gp). Moss agate (14 gp). Rose (20 gp).
Sweet Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His whole body is exceptionally muscular. He wears a broad hat to hide his balding. His green unseeing eyes seem to look past you.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done he does not care how it got done.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the east was not economically sound they moved to his current location. He was granted divine powers by his dying brother.
Motivation: To find somewhere to settle down.
Ideals: Gifted, Professionalism. Flaws: Disease, Mundane. Bonds: Immigrant. Occupation: Locksmith
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Evil (CR 9)
Armor Class 13
Hit Points 32 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
Possessions: 220 pp. Embroidered silk and velvet mantle with numerous moonstones (2000 gp). Gold and topaz bottle stopper cork (700 gp). 1 Minor magic item. 1 Minor magic item.
Mary Van Es, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears a tight fitting violet shirt and pants. She is muscular with a powerful set of arms. Her black hair is braided into rings. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Overbrimming with self-confidence, Mary isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Elven unity. She is an amazing painter.
History: Gifted from a young age, Mary studied abroad. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has been saving her money to try and buy her sister's freedom.
Motivation: She is currently in port desperately looking for someone to get her out; and to unite with her sister
Ideals: Impeccable, Gifted. Bonds: Military, Family, Slave. Occupation: Interpreter
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 6)
Armor Class 8
Hit Points 29 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 100 gp. 1 Minor magic item.
Markosian Love, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor, and carries quarterstaffs. Her dark red hair, when down, is lengthy. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: Markosian wants to be seen as a stoic, levelheaded, noble Adept, so she tries to act the part. She does a good job, for the most part... She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Markosian fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest woman in the west; and she is compelled to act according to her religious beliefs
Ideals: Fighting, Disciplined, Entrepeneur. Bonds: Religious. Occupation: Hunter
Voice: French accent
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 3000 cp. Jasper (80 gp).
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