Lilli Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is golden and curly. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born on a small isolated farm. Over the years she perfected her riding and shooting skills. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Balancing her hectic life and new Priest responsibilities is difficult; and she is currently in port desperately looking for someone to get her out
Flaws: Shy. Bonds: Poor, Attractive, Slave, Nature. Occupation: Priest
Voice: Spits and sputters
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 100 gp. Chrysoprase (20 gp). Banded agate (16 gp). Black pearl (500 gp). 1 Minor magic item.
Patrin Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a black shirt with thin red vertical stripes and brown pants. His whole body is exceptionally muscular. His scarlet crest is singed and shortened. He has several tiny sapphire earrings on each ear.
Personality: Calm and collected, he is a well trained Junk Dealer. Energy wise he seems alert and responsive.
History: He was born in the south. He took every job he could get his hands on, but the opportunities for Dragonborns in the south were limited. He's also a talented Sage, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and he is greedy
Ideals: Professionalism. Flaws: Ugly. Bonds: Immigrant, Rich, Job. Occupation: Junk Dealer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 43 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +5
Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item.
Pyra Murder, Female Tiefling [Permalink]
Personal [hide]
Description: This woman stands a little under 4'9" and is a bit bulky. She is very muscular particularly in the legs. She wears very tight pants and wife beaters, though occasionally she sports a black coat. Her red hair is thinning but still full. She wears large thick round spectacles.
Personality: Aggressive, abrasive, and angry, Pyra embodies much of what other species detest in the Tieflings. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She found a children's book about a Tiefling Bard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She loathes her own lifestyle; and a need for knowledge about a nearby landmark
Ideals: Persistence. Flaws: Antagonistic, Impulsive, Depressed. Bonds: Adventurer. Occupation: Dyer
Voice: Indian accent
Attributes [hide]
Medium (4'9") Tiefling, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 19 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Halfling, Celestial, Auran
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Efferil Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is typically in his Weaver uniform. He is muscular with a powerful set of arms. His silver hair is greasy and uncared for. His brown eyes lackadaisically let the world flow into them.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Actor, but he got bored and became a Weaver. He has worked as a Weaver like his mother before him.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Job, Criminal record. Occupation: Weaver
Voice: Loud with bravado
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 3000 sp.
Robert Ostoroth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He tends to wear a large yellow jacket. He has shaved his head bald. This hazel eyed westerner is not easily forgotten.
Personality: He speaks before he thinks and is too direct. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born in the west. A few years later when the north was not economically sound they moved to his current location. He now mingles about in high society.
Motivation: He feels threatened by others; and wants his loneliness to end
Flaws: Impulsive, Fearful. Bonds: Attractive, Has a crush, Immigrant, Rich. Occupation: Jeweler
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 13 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 500 gp. Star rose quartz (80 gp). Jade (50 gp).
Carrie Starks, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his violet boots flare out at the collars, and carries bows. His golden hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised in a forest tribe. There was a wharf not far from home where he often wandered off to fish. He has taken up work as a Guard and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends
Ideals: Fighting, Opinionated. Flaws: Sensitive. Bonds: Attractive, Nature. Occupation: Guard
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 14)
Armor Class 14
Hit Points 124 (14d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Abyssal
Attacks Melee +8 / 4d6+3, Ranged +9 / 4d6+4, Grapple +4
Possessions: 2000 gp. Red spinel (60 gp). Red spinel (60 gp). Deep green spinel (60 gp). Chrysoberyl (60 gp). Aquamarine (800 gp).
Boddynock Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt and is in decent physical shape. He wears his brown hair up in a very large beehive style do. His thin eyebrows rest above his beady brown eyes.
Personality: He has a massive crush on the younger sibling of the Fortune-teller who has hired him part-time. When he's not drinking or sleeping the drinks off, he's doing music.
History: Boddynock was born the youngest of three triplets. One day when Boddynock was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Boddynock was heart-stricken from the event, and his father started working long hours to provde for them. He has gone from town to town working and never settling down anywhere, but has fallen for a local Map Maker. He hasn't told them the truth, but wants to settle down with them.
Motivation: A strong sense of loyalty to Tabaxi people; and doesn't want to be a fortune-teller and was forced into it by his family
Ideals: Artistic. Flaws: Ugly, PTSD, Racist. Bonds: Has a crush, Family. Occupation: Fortune-teller
Voice: German accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 18 (+4) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee.
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