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NPC Generator

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Advanced [show]


Sammal Hope, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His hair, while still mostly white, has prominent grey streaks. This red eyed southerner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He is untrained/undisciplined, which makes him dangerous.

Motivation: A rival would like him out of the picture.

Flaws: Antagonistic, Insane. Bonds: Criminal record, Religious, Enemies. Occupation: Butcher

Voice: Speaks with lips pursed

Attributes [hide]

Sammal Hope, Male Tiefling Rogue 7
Medium (5'4") Tiefling, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)7 (-2) 16 (+3)13 (+1)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Eridred Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a hand crossbow, but if one is not available she will default to her lance, she is not a threatening figure. She keeps her long blonde hair kept up in a rat tail. Her skin is flawless and her green eyes scan people very quickly.

Personality: She is very quiet and rarely speaks above a whisper. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Since then, she has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Optimist, Fighting. Flaws: Shy. Bonds: Attractive. Occupation: Guard

Voice: pre-pubescent

Attributes [hide]

Eridred Daraln, Female Dwarf Commoner 2
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 16 (+3)14 (+2) 14 (+2)10 (+0)
Skills Insight +4, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Infernal
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1000 sp. 1 Small steel mirror.


Social Check DCs


Pikar Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing the road beaten gear of a warrior. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pikar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Fighting, Philantrophist, Artistic. Bonds: Adventurer, Criminal record. Occupation: Bellfounder

Voice: Indian accent

Attributes [hide]

Pikar Goodearth, Male Halfling Warlock 6
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 47 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)12 (+1) 15 (+2)17 (+3)
Skills Insight +5, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 200 gp. Golden pearl (50 gp).


Social Check DCs


Gerbo Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left arm. He likes to wear blue tank tops with brown pants. His blonde hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to loving parents in a slum to the east. He took every job he could get his hands on, but the opportunities for Gnomes in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Tabaxi people; and doesn't want to be a guard and was forced into it by his family

Ideals: Artistic, Joker. Bonds: Poor, Immigrant. Occupation: Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Gerbo Nackle, Male Gnome Expert 10
Small (3'3") Gnome, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 73 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)16 (+3) 10 (+0)9 (-1)
Skills Arcana +7, Survival +4
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Goblin, Draconic
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 800 gp. Black velvet mask with numerous citrines (140 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Barbena Silverstone, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her white hair is cut jaggedly and amateurishly. Her half smiles and amber eyes are beguiling and draw you in.

Personality: Calm and collected, she is a well trained Priest. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born to a criminal king-pin and mafia family She moved out west to avoid the crime she committed. After a long history of fighting, Barbena and her spouse have recently divorced.

Motivation: A need for knowledge about a nearby landmark; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Antagonistic. Bonds: Adventurer, Attractive, Job, Criminal record. Occupation: Priest

Voice: Sensual and smooth

Attributes [hide]

Barbena Silverstone, Female Dwarf Monk 6
Medium (3'10") Dwarf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 33 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 6 (-2)8 (-1)
Skills Performance +2, Survival +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 800 gp. Old masterpiece painting (1600 gp).


Social Check DCs


Cora Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She wears a red feathered hat and red clothes. She is physically well-built. She wears her chestnut hair up. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: While she acts the brute, she is far gentler than she would appear. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: The child of a Bricklayer, who enjoyed hunting, Cora was taken on many hunting expeditions. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.

Motivation: Someone believes her a fraud; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Bonds: Nature, Adventurer, Enemies. Occupation: Butcher

Voice: Dutch accent

Attributes [hide]

Cora Sunmeadow, Female Halfling Ranger 6
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 11 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 7 (-2)10 (+0) 12 (+1)11 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 100 gp.


Social Check DCs


John Caphaxath, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dull violet sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is lazy and tries to find solutions quickly.

History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and wants to work out more often

Ideals: Philantrophist, Athletic. Flaws: Lazy. Bonds: Immigrant, Rich. Occupation: Cartwright

Voice: American accent

Attributes [hide]

John Caphaxath, Male Half-Elf Rogue 15
Medium (5'7") Half-Elf, Neutral Good (CR 15)
Armor Class 11
Hit Points 106 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)10 (+0) 12 (+1)11 (+0)
Skills Perception +6, Performance +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +1

Possessions: 3000 gp. Brass mug with jade inlays (200 gp). Jeweled anklet (2000 gp). Black velvet mask with numerous citrines (120 gp). An abacus with copper, silver and gold markers (120 gp). Jeweled electrum ring (6000 gp). Jeweled anklet (2000 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Fire opal pendant on a fine gold chain (2300 gp). Fire opal pendant on a fine gold chain (2300 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Embroidered and bejeweled glove (2000 gp). 1 Medium magic item.


Social Check DCs

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