Kody Roscoe, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear grey tank tops with white pants. His blonde hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.
Motivation: An old rival family wants him found; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Insomniac, Antagonistic, Disease. Bonds: Attractive. Occupation: Painter
Voice: Timid voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp.
Azzakh Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his long rusty crest kept up in a rat tail. His face is covered beneath a completely black helmet.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Persistence. Flaws: Racist, Mundane. Bonds: Poor. Occupation: Locksmith
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 42 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 3d4+5, Ranged +6 / 3d4+3, Grapple +5
Possessions: 90000 cp. A necklace of small pink pearls (3000 gp).
Trail Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a simple pastel robe with green stripes complete with hood. Beneath his clothing is a huge mess of scar tissue. His white fur is long and unkept. His eyes are hazel.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born on a small isolated farm. Trail was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trail decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Cook kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Logical. Flaws: Ugly. Bonds: Slave, Criminal record, Nature. Occupation: Cook
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Auran, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 360 gp.
Sariel Horineth, Female Elf [Permalink]
Personal [hide]
Description: This woman wears clothing that is held on in multiple layers but all of it is in poor condition. She is muscular with a powerful set of arms. She has moderate length red hair. She is baby faced.
Personality: She never swears and excessively uses polite adverbs when speaking. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. When Sariel reached her early adolescence her Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has never given up on her poetry dream.
Motivation: She wants nothing more than to rejoin the army; and marry her brother to traveling adventurers
Ideals: Optimist, Artistic. Bonds: Poor, Attractive, Military. Occupation: Slave Trader
Voice: Gruff and masculine
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 5 (-3) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 150 gp.
Mardred Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. She is portly but not overly obese. She wears a colorful flower in her brown hair. Her green eyes have a joyful gleam in them most of the time.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born the only child of a wealthy merchant. She helped her mother out around the business and became quite the natural. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She is unsatisfied with her job; and expand her business
Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Mayor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 10)
Armor Class 8
Hit Points 86 (10d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 15 (+2) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Abyssal, Ignan
Attacks Melee +7 / 3d6+3, Ranged +2 / 3d6-2, Grapple +3
Possessions: 2100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Maegan Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light red in addition to tight pants. Sporting a white mohawk this woman's hair draws a lot of attention. Her eyes are blue and she is always smoking a pipe.
Personality: Confrontational and typically high on some drug or another. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born to a poor family in the city she treasured whatever gifts she got. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She's since become an addict/alcoholic.
Motivation: Wants to work out more often; and she's repulsed by the pc
Ideals: Athletic. Flaws: Addict, Impulsive, Antagonistic. Bonds: Poor. Occupation: Weaver
Voice: Indian accent
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 45 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 400 gp. Fiery yellow corundum (1100 gp). Moss agate (15 gp).
Mindartis Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears tan painted combat armor at almost all times. Beneath his clothing is a huge mess of scar tissue. His hair is always cut to a buzz. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He got away from his former life and has fallen to alcoholism.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Ideals: Joker. Flaws: Addict, Antagonistic. Bonds: Slave. Occupation: Marshal
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Draconic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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