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NPC Generator

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Advanced [show]


Suhnae Goltorah, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and has the majority of his body covered in plate. With a patchy white beard and wild white hair. His face is scarred and worn.

Personality: He snorts whenever he laughs or is feeling confident. He plays an instrument quite well.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Artistic. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Ploughman

Voice: Speaks in third person

Attributes [hide]

Suhnae Goltorah, Male Half-Elf Adept 7
Medium (4'10") Half-Elf, Neutral Good (CR 7)
Armor Class 10
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)11 (+0) 8 (-1)15 (+2)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Moss agate (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Compton, Male Human [Permalink]

Personal [hide]

Description: A 5'8" southern man, he dresses in collared shirts and wears a proper scarf over his head. With bright blonde hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.

Personality: He likes to make people angry or surprised. He is a font of random trivia from the lore and stories he has discovered

History: He was born to loving parents in a slum to the south. Through the years after Aldous was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Aldous's father didn't care for him much, and the feeling was mutual. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Criminal record, Job. Occupation: Mortician

Voice: Speaks with a cold

Attributes [hide]

Aldous Compton, Male Human Bard 11
Medium (5'8") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 47 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 14 (+2)15 (+2)
Skills Athletics +5, Medicine +6
Senses Passive Perception 12
Languages Common, Undercommon, Ignan
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433331

Possessions: 1700 gp. Onyx (80 gp). Violet garnet (1600 gp). 1 Minor magic item.


Social Check DCs


Rangrim Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a white scarf. He carries with him a set of shortspears, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is black and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is calm most of the time but flees social interaction. He has a small toy that he constantly fidgets with.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Shy, Addict. Bonds: Mentor, Family. Occupation: Ruler

Voice: Eastern European accent

Attributes [hide]

Rangrim Graybeard, Male Dwarf Paladin 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 28 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 20 (+5)14 (+2) 8 (-1)8 (-1)
Skills Acrobatics +2, Intimidation +1
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 cp.


Social Check DCs


Anakis Talent, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green tunic with blue highlights, and long grey pants that bunch up around her shoes, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'3" when asserting herself. Her silver hair is greasy and uncared for. Her fierce silver eyes like to dwell on things.

Personality: Anakis hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She is a great chef.

History: She was born in the north. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and she desires power and/or immortality

Ideals: Artistic, Gifted, Optimist. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Sailor

Voice: Draws out vowels

Attributes [hide]

Anakis Talent, Female Tiefling Monk 7
Medium (5'3") Tiefling, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)15 (+2) 14 (+2)13 (+1)
Skills Perception +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Orc, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs


Roland Allerton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting clothing which further accentuates his frame. His golden hair is lengthy. He has gray eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the east to a Mercenary, Roland learned a great deal about his mother's area of expertise. He worked as a nervous Mercenary and found it very stressful. He has set out to sabotage the competition.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Bonds: Attractive, Military, Job. Occupation: Mercenary

Voice: Sighs a lot, exhausted

Attributes [hide]

Roland Allerton, Male Human Expert 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)15 (+2) 11 (+0)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnoll, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 400 sp.


Social Check DCs


Krimp Bentley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, white cloak. He has dyed his greying silver hair a little too much giving a sharp silver color. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Krimp grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered painting. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his brother to traveling adventurers; and to reunite with his absent father

Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Job, Adventurer, Family. Occupation: Mason

Voice: Smoker's lung

Attributes [hide]

Krimp Bentley, Male Half-Orc Ranger 10
Medium (5'4") Half-Orc, Chaotic Good (CR 10)
Armor Class 11
Hit Points 76 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)10 (+0) 18 (+4)9 (-1)
Skills Insight +8, Survival +8
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601100

Possessions: 20000 sp. Rhodochrosite (7 gp). Red spinel (50 gp). Alexandrite (500 gp). Chrysoberyl (50 gp). Carnelian (50 gp). Tiger eye turquoise (7 gp). Banded agate (7 gp). Hematite (7 gp).


Social Check DCs


Ortegar Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left arm. He is wearing a long, white cloak. He has moderate length brown hair. He has several tiny jet earrings on each ear.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a minor phobia of water and hates getting wet.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Animal Trainer arts, while his mother instructed him in etiquette, music and courtly manner. He was an apprentice working in his father's forge. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is greedy.

Ideals: Persistence. Flaws: Fearful. Bonds: Rich, Guardian, Job. Occupation: Animal Trainer

Voice: Deep voice with rolling R's

Attributes [hide]

Ortegar Underfoot, Male Halfling Expert 10
Small (3'2") Halfling, Lawful Good (CR 10)
Armor Class 13
Hit Points 37 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)13 (+1) 15 (+2)8 (-1)
Skills Persuasion +3, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 230 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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