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NPC Generator

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Advanced [show]


Andry Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman wears bulky white painted plate armor. Her hair is auburn and curly. She has a tattooed face.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: From birth she was tutored by a cruel and relentless mentor. At some point she was captured by dire rats and was tortured. After several years of this she finally managed to escape. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Andry was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.

Motivation: A rival would like her out of the picture; and she has comitted a past crime that haunts her to this day

Ideals: Opinionated. Bonds: Enemies, Mentor, Slave, Criminal record. Occupation: Jeweler

Voice: Slow speaker

Attributes [hide]

Andry Littlefoot, Female Halfling Warlock 1
Small (2'9") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)10 (+0) 15 (+2)16 (+3)
Skills Insight +4, Investigation +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Black pearl (300 gp).


Social Check DCs


Salasar Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he prefers to wear flannel. His gold crest, when down, is lengthy. He wears a mask on his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a font of random trivia from the lore and stories he has discovered

History: He was raised in a island tribe. He dropped out of school before completing his studies. He has worked as a Animal Trainer like his mother before him.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Logical. Flaws: Emotional, Insane. Bonds: Nature, Job. Occupation: Animal Trainer

Voice: Dutch accent

Attributes [hide]

Salasar Pyraxtallinost, Male Dragonborn Druid 2
Medium (6'6") Dragonborn, Lawful Evil (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 10 (+0)10 (+0) 10 (+0)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 340 gp.


Social Check DCs


Balam Nowhere, Male Tiefling [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and carries warhammers. He wears a Stetson hat to cover his moderate length purple hair. His red unseeing eyes seem to look past you.

Personality: Stoic and calm, he prefers to meditate than take action. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Mortician father left him crippled. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined. Flaws: Disease, Fearful. Bonds: Attractive. Occupation: Tailor

Voice: growls and snarls, animalistic

Attributes [hide]

Balam Nowhere, Male Tiefling Aristocrat 1
Medium (6'1") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)15 (+2) 10 (+0)14 (+2)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Infernal, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp. Tourmaline (50 gp). 1 Average lock.


Social Check DCs


Beast Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Beneath her clothing is a huge mess of scar tissue. Her beige fur is lengthy and is close to two feet long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines copper.

Personality: While she acts the brute, she is far gentler than she would appear. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, Beast grew up listening to her father's many stories. Beast abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better kind of golem.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Adventurer, Slave. Occupation: Animal Trainer

Voice: Rolls R's

Attributes [hide]

Beast Moon, Female Tabaxi Warlock 10
Medium (6'5") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 51 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)13 (+1) 13 (+1)10 (+0)
Skills Nature +5, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134222

Possessions: 700 gp. Silver pearl (60 gp). Azurite (5 gp). Zircon (60 gp). Star ruby (1400 gp). Violet garnet (600 gp).


Social Check DCs


Jane Breeden, Female Human [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a grey and tan robe with the hood down. She is portly but not overly obese. Her chestnut hair is singed and shortened. Her otherwise smooth face is marked with small tiny scars.

Personality: She snorts whenever she laughs or is feeling confident. She has all her life been fascinated with music.

History: Jane was raised in a hard working conservative environment. Like her mother and her brother before her, after school she went straight into learning to become a Bounty Hunter. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Adventurer, Military. Occupation: Bounty Hunter

Voice: Jittery and nervous

Attributes [hide]

Jane Breeden, Female Human Wizard 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)8 (-1) 10 (+0)14 (+2)
Skills Arcana +1, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp.


Social Check DCs


Darrow Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and wears a worn and beaten armor. His long blonde hair reaches down to his waist. His fierce brown eyes like to dwell on things.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A powerful wizard made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: In love, Mentor. Occupation: Animal Trainer

Voice: Irish accent

Attributes [hide]

Darrow Warmwater, Male Halfling Commoner 1
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)12 (+1) 8 (-1)16 (+3)
Skills Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 110 gp. 1 Banded mail.


Social Check DCs


Gillyd Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a fancy grey dress. Her red hair is cut short with large spiked bangs in the front. She wears round tiny glasses practically rammed into her face.

Personality: Cocky and sure of herself, she believes she is the best Stableman born in the past three hundred years. She is a font of random trivia from the lore and stories she has discovered

History: She was raised in a white middle class family as the only child. Like her father and her brother before her, after school she went straight into learning to become a Stableman. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is terrified, and will act out of fear; and to end her boredom

Ideals: Logical. Flaws: Mundane, Fearful. Bonds: Attractive, Job. Occupation: Stableman

Voice: pre-pubescent

Attributes [hide]

Gillyd Bigtoe, Female Dwarf Commoner 1
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)10 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Arcana +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 160 gp. Hematite (4 gp).


Social Check DCs

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