Hogar Landon, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his white hair well, parting it to the left. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is a Jeweler first and foremost. He believes firmly that knowledge should be universal. The war was a terrible time for him, and Hogar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Hogar was born with his father's beautiful face. A gifted student he started as a Gardener, but he got bored and became a Jeweler. He has achieved small success as a Jeweler.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Depressed. Bonds: Attractive, Job, Military. Occupation: Jeweler
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 57 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 1200 gp. Brass mug with jade inlays (500 gp).
Mehen Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His deerstalker hat is riddled with cuts and holes. He wears large thick round spectacles.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Mehen was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Mehen's father didn't care for him much, and the feeling was mutual. He has worked as a Stylist like his father before him.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Antagonistic. Bonds: Job, Family, Rich. Occupation: Stylist
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 67 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1500 gp. Violet garnet (1100 gp). Red spinel (70 gp). Violet garnet (1100 gp). Pink pearl (70 gp).
Bardryn Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is well dressed, constantly wearing a brown suit, tan shirt, and white tie. Her chestnut hair has been sun bleached extensively. Her eyes are green and she is always smoking a pipe.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: When she was but 6 years old her parents immigrated from the west. A gifted student she started as a Banker, but she got bored and became a Beggar. She became a Beggar soon after.
Motivation: She is unsatisfied with her job.
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Immigrant, Job. Occupation: Beggar
Voice: Rolls R's
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 5)
Armor Class 8
Hit Points 24 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
Possessions: 3000 sp.
Shautha Berkeley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a white armored body suit, with a simple brown line shooting up and back down. She has silver hair. Her face is covered beneath a completely black helmet.
Personality: She does not believe in betrayal or weakness as things to be tolerated. Her job bores her to no end. She has decided to make it more interesting.
History: She got into the Barber business at a young age. A gifted student she started as a Doctor, but she got bored and became a Barber. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She'd like to take her coworkers down a peg; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Justice. Bonds: Adventurer, Criminal record, Job. Occupation: Barber
Voice: Farmer accent
Attributes [hide]
Medium (4'9") Half-Orc, Neutral Evil (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
Possessions: 10000 cp.
Armara Righteous, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 5'8", this woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears a wide-brimmed hat to hide her balding. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Armara was raised in a hard working conservative environment. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has set out to sabotage the competition.
Motivation: Tiefling compassion; and expand her business
Ideals: Joker, Entrepeneur, Fighting. Flaws: Racist. Bonds: Attractive, Job. Occupation: Mason
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 18)
Armor Class 12
Hit Points 120 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 5d6+2, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 12000 gp. A delicate silver chain set with a tourmaline (20 gp). Old masterpiece painting (1800 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Fire opal pendant on a fine gold chain (1800 gp). Solid gold idol (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Finely wrought small gold bracelet (20 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). 1 Medium magic item. 1 Medium magic item.
Emmeline Eastaughffe, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who wears tight fighting clothing, which leaves very little to the imagination. She has styled her auburn hair well, parting it to the left. Her fierce brown eyes like to dwell on things.
Personality: She dislikes all the random violence that takes place in the west. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born in the west, but her parents moved at a very young age to the east. Cursed with lycanthropy at a very young age, Emmeline has worked very hard to control her curse. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and a need for knowledge about a nearby landmark
Ideals: Fighting, Pacifist. Flaws: Disease. Bonds: Adventurer, Immigrant. Occupation: Fortune-teller
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. 1 Banded mail.
Malquis Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: A 4'10" northern woman, she prefers to wear flannel. She sports a flattop hair cut. This brown eyed northerner is not easily forgotten.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She takes great joy in being the best Mercenary in town.
History: She was born in a small desert village. She struck it rich when she found rare goods in large quantities. She has achieved small success as a Mercenary.
Motivation: Regain custody of her daughter; and find a way to reverse the transformation of her brother
Ideals: Justice. Bonds: Job, Nature, Rich, Family. Occupation: Mercenary
Voice: French accent
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
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