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NPC Generator

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Advanced [show]


Enialis Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a long, yellow, dusty cloak. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a rose on it. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Over the years he perfected his riding and shooting skills. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he's looking for his big break

Flaws: Insane, Terse, Disease. Bonds: Adventurer, Nature, Enemies. Occupation: Unemployed

Voice: Farmer accent

Attributes [hide]

Enialis Staurheim, Male Half-Elf Fighter 5
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)8 (-1) 9 (-1)11 (+0)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Nimble Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a pastel vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her pastel boots flare out at the collars. Her lavender fur is drawn into a tight pony tail with a clover scrunchie. Her half smiles and copper eyes are beguiling and draw you in.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Nimble was born on a far western forest where she grew up under the tutelage of her mother, an expert Scribe. She moves from town to town, unable to find a place to settle.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Flaws: Insomniac, Fearful. Bonds: Immigrant, Attractive, Religious. Occupation: Scribe

Voice: Draws out vowels

Attributes [hide]

Nimble Of Ale, Female Tabaxi Cleric 7
Medium (5'10") Tabaxi, Neutral Evil (CR 7)
Armor Class 13
Hit Points 61 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)12 (+1) 10 (+0)12 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 500 gp. Cloth of gold vestments (40 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). An abacus with copper, silver and gold markers (40 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). 1 Minor magic item.


Social Check DCs


Greethen Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a brown coat with red slacks. He carries a battered hand crossbow and tarnished shield as well. His bronze crest is heavily combed to the right. His half smiles and red eyes are beguiling and draw you in.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Carter

Voice: Indian accent

Attributes [hide]

Greethen Baharoosh, Male Dragonborn Paladin 7
Medium (6'8") Dragonborn, Lawful Good (CR 7)
Armor Class 9
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)14 (+2) 13 (+1)11 (+0)
Skills Deception +3, Medicine +4
Senses Passive Perception 11
Languages Common, Auran, Aquan
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: Just what you see.


Social Check DCs


Bertram Brent, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He is wearing a long, brown cloak. He has a hunchback. His moppish golden hair is in a traditional bowl cut. He wears an eyepatch.

Personality: He will rave to anyone who will listen. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the north to a Knight, Bertram learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.

Motivation: He is unsatisfied with his job; and a rival would like him out of the picture

Flaws: Ugly, Insane. Bonds: Military, Job, Family, Criminal record. Occupation: Knight

Voice: Deep voice with rolling R's

Attributes [hide]

Bertram Brent, Male Human Druid 9
Medium (5'9") Human, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 60 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 100 pp. Hematite (8 gp). Azurite (8 gp). Chrysoprase (50 gp). Blue quartz (8 gp). Rich purple corundum (1500 gp). 1 Minor magic item.


Social Check DCs


Charles Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a faded coat and loose pants complete with broad hat. His red hair is heavily combed to the right. His face is scarred and worn.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a logical person and will generally grow upset if things defy logic and science.

History: Charles was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Glassblower, but doesn't like to broadcast it.

Motivation: He feels the way he acts is they only way to get by in the world; and sabotage a competitor

Ideals: Athletic, Impeccable, Logical. Flaws: Ugly. Bonds: Job. Occupation: Sellsword

Voice: Voice breaks

Attributes [hide]

Charles Snowdon, Male Human Aristocrat 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)12 (+1) 17 (+3)13 (+1)
Skills Investigation +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 gp.


Social Check DCs


Art In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'8" and lanky with angular features, he is an attractive figure. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a deerstalker hat to cover his moderate length lavender fur. His eyes are hazel and he is always smoking a pipe.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also hits on women, regardless of circumstances.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a crush on the local Interpreter; and his religion dominates his actions

Flaws: Terse. Bonds: Rich, Attractive, Has a crush, Religious. Occupation: Carpenter

Voice: Voice breaks

Attributes [hide]

Art In the Wind, Male Tabaxi Paladin 4
Medium (6'8") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)12 (+1) 13 (+1)16 (+3)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 20 pp.


Social Check DCs


Ahrim Revile, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. His red hair is knotted and matted. His black eyes lackadaisically let the world flow into them.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Ahrim was born the youngest of three triplets. Cursed with lycanthropy at a very young age, Ahrim has worked very hard to control his curse. During his travels, Ahrim and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ahrim discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ahrim fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: An old rival family wants him found.

Ideals: Justice. Flaws: Disease. Bonds: Immigrant, Family, Adventurer. Occupation: Painter

Voice: Soft and mumbly

Attributes [hide]

Ahrim Revile, Male Tiefling Commoner 8
Medium (5'7") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 34 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 14 (+2)9 (-1)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 140 pp. Golden pearl (70 gp). Golden pearl (70 gp). Black pearl (1500 gp). Deep green spinel (70 gp). Tiger eye turquoise (11 gp). Aquamarine (1500 gp).


Social Check DCs

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