Nemeia Dread, Female Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She has a large black mantle and cape that has been intricately interwoven into her brown robe. Her hair is short and black. Her eyes, though not visible through her cowl, are white.
Personality: She speaks before she thinks and is too direct. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born in the west, but her parents moved at a very young age to the east. Before the accident, she was one of the most outspoken anti-Dragonborn activists. She was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. She has been saving her money to try and buy her sister's freedom.
Motivation: An old rival family wants her found.
Flaws: Ugly, Impulsive, Racist. Bonds: Family, Immigrant. Occupation: Bellfounder
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 8)
Armor Class 13
Hit Points 49 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Giant
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 180 pp.
Torbera Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her attire stands in sharp contrast to her rapier, which is beautifully polished and possesses an ornate carving of a dagger on it. She keeps her white hair in a flapper bob. Her eyes are hazel.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born into a rich family. A gypsy cursed her at a young age, leading to her ugly appearance. She now mingles about in high society.
Motivation: A deep hatred of gnolls; and doesn't want to be a interpreter and was forced into it by her family
Flaws: Ugly. Bonds: Enemies, Rich, Family. Occupation: Interpreter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 15 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Aquan
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 5000 sp.
Fonkin Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears blue trousers with white and grey striped suspenders. He wears various colorful collared shirts. His hair is short and brown. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He can speak with the recently deceased. He is lazy and tries to find solutions quickly.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents enrolled him in a Aristocrat school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Insane, Lazy. Bonds: Military. Occupation: Performer
Voice: Eastern European accent
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 13)
Armor Class 13
Hit Points 80 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 100 pp. Deep blue spinel (1200 gp). Tiger eye turquoise (12 gp). Red garnet (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Traulam Iranapha, Female Elf [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her skin is fair and her fingers are delicate and long. Her long brown hair is drawn into a two foot long braid. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is fixated on the number 86. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: A powerful wizard made her what she is. Her homeland was ravaged by war and she spent much of her life rebuilding it. She is searching for what she claims is her rightful reward.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Insane, PTSD. Bonds: Attractive, Adventurer, Mentor. Occupation: Servant
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 4 Tanglefoot bags. 3 Smokesticks.
Sora Clethtinthiallor, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses in green turtlenecks beneath a black coat with brown slacks. She wears a top hat to hide her balding. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She misses her home and complains about the freezing weather, even in summer.
History: She got into the Apothecary business at a young age. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She is unsatisfied with her job; and she desires power and/or immortality
Flaws: Insomniac, Depressed. Bonds: Immigrant, Job, Adventurer. Occupation: Apothecary
Voice: Can't modulate volume
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 12)
Armor Class 12
Hit Points 44 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
Possessions: 4000 gp. Golden yellow topaz (1500 gp). Tourmaline (60 gp). Zircon (20 gp). Star rose quartz (20 gp). Silver pearl (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Portia Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her golden hair is thinning but still full. She has a tattooed face.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born to loving parents in a slum to the north. When money was particularly tight she was walking through alleys when she overheard a Shoemaker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and wants to have a good time and be beloved
Ideals: Philantrophist, Joker. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Shoemaker
Voice: Old Prospector
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 16)
Armor Class 14
Hit Points 51 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 9 (-1) | 17 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Giant, Druidic, Sylvan
Attacks Melee +3 / 4d10-2, Ranged +8 / 4d10+3, Grapple +3
Possessions: 12000 gp. Chrysoberyl (80 gp). Chalcedony (50 gp). Amethyst (80 gp). Citrine (50 gp). Jasper (50 gp). Obsidian (9 gp). Malachite (9 gp). Blue quartz (9 gp). Rock crystal (50 gp). Hematite (9 gp). Eye agate (9 gp). Fiery yellow corundum (1400 gp). 1 Medium magic item.
Vanchu Windsor, Female Half-Orc [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a black suit, blue shirt, and black tie. She is bristling with hidden weapons, mostly scythes and hammers. Her golden hair is long and unkept. She has a tattooed face.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Flattery will make her almost putty in your hands.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Vanchu has worked very hard to control her curse. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has comitted a past crime that haunts her to this day
Flaws: Ugly, Selfish, Disease. Bonds: Criminal record, Guardian. Occupation: Beggar
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Half-Orc, True Neutral (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +6
Possessions: 4000 sp. Banded agate (5 gp). Jasper (70 gp).
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