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NPC Generator

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Advanced [show]


Rosamund Clifton, Female Human [Permalink]

Personal [hide]

Description: She dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her long red hair reaches down to her waist. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She receives visions of the future at random moments

History: Her mother raised her in a mountain cabin. Her father took her hunting and taught her how to get in the mind of other creatures. She left for the south, certain she would find work there.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable, Gifted. Bonds: Attractive, Nature, Immigrant. Occupation: Ruler

Voice: High pitched and raspy

Attributes [hide]

Rosamund Clifton, Female Human Fighter 10
Medium (5'7") Human, Lawful Evil (CR 10)
Armor Class 12
Hit Points 51 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)14 (+2) 11 (+0)14 (+2)
Skills Arcana +6, Deception +6
Senses Passive Perception 10
Languages Common, Sylvan, Druidic
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 20000 sp. 1 Minor magic item.


Social Check DCs


Margery Reed, Female Human [Permalink]

Personal [hide]

Description: She wears bulky grey painted plate armor. She wears a feathered hat to hide her balding. Her face is scarred and worn.

Personality: She likes to make people angry or surprised. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born to a pair of adventurers, Margery grew up listening to her mother's many stories. She married young, but lost her spouse to dire rats. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Flaws: Ugly, Antagonistic, Depressed. Bonds: Adventurer, Enemies. Occupation: Cook

Voice: Smooth and feminine

Attributes [hide]

Margery Reed, Female Human Wizard 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Ethereal Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears light armors faded through time and improper care. She keeps her white fur in a pixie cut. Her fair skin shows little sign of her aristocratic breeding.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She has had some formal music training, and achieved minor success. She used her abilities to travel the world and help people.

Motivation: She's repulsed by the PC.

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Attractive. Occupation: Barrister

Voice: Sore throat, cough

Attributes [hide]

Ethereal Wing, Female Tabaxi Fighter 7
Medium (6'5") Tabaxi, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 64 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 14 (+2)10 (+0) 15 (+2)17 (+3)
Skills Stealth +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 2d8-3, Ranged +5 / 2d8+2, Grapple +2

Possessions: 11000 sp.


Social Check DCs


Bharash Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is very fat, and does not wear sleeves and tends to eschew shirts when he can avoid it. His crest is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Bharash is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is frequently practicing swordplay.

History: He was born on a small isolated farm. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bharash grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bharash. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Extrovert. Flaws: Ugly. Bonds: Military, Nature, Criminal record. Occupation: Roofer

Voice: Dark and ominous

Attributes [hide]

Bharash Sumnarghthrysh, Male Dragonborn Rogue 7
Medium (6'6") Dragonborn, Lawful Evil (CR 7)
Armor Class 12
Hit Points 49 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)16 (+3) 9 (-1)12 (+1)
Skills Athletics +3, Medicine +2
Senses Passive Perception 9
Languages Common, Gnoll, Aquan, Halfling
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 110 pp.


Social Check DCs


Dynamic In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has wavy black fur. She wears large thick round spectacles.

Personality: She speaks before she thinks and is too direct. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her first spouse was a Glassblower, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She used her abilities to travel the world and help people.

Motivation: To reunite with her absent mother.

Ideals: Entrepeneur, Philantrophist. Flaws: Impulsive. Bonds: Military, Family. Occupation: Mayor

Voice: Whispers

Attributes [hide]

Dynamic In the Wind, Female Tabaxi Warlock 10
Medium (5'5") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 68 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)14 (+2) 15 (+2)12 (+1)
Skills Acrobatics +6, Investigation +6
Senses Passive Perception 12
Languages Common, Draconic, Infernal
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1442222

Possessions: 1800 gp. Chalcedony (20 gp). 1 Minor magic item.


Social Check DCs


Heward Warwick, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his monstrous two handed axe. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: He dislikes all the random violence that takes place in the north. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Heward was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and a deep hatred of dire rats

Ideals: Athletic, Pacifist. Bonds: Enemies, Poor. Occupation: Spice Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

Heward Warwick, Male Human Ranger 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 6 (-2)16 (+3) 12 (+1)18 (+4)
Skills Stealth +1, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Goblin, Infernal
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 6000 sp.


Social Check DCs


Delebean Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He dresses like a well dressed Barkeep does. He keeps his golden hair in a pixie cut. His eyes are green and beady.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His childhood dream was to be a Bowyer, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Bowyer again; and he's repulsed by the pc

Ideals: Philantrophist, Justice. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Barkeep

Voice: Speaks like tongue is numb

Attributes [hide]

Delebean Nucklestamp, Male Gnome Ranger 4
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 13 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)10 (+0) 9 (-1)14 (+2)
Skills Athletics +3, Religion +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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