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NPC Generator

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Advanced [show]


Geoffrey Beverly, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tight fitting grey shirt and pants. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are blue and catlike.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Architect arts, while his mother instructed him in etiquette, music and courtly manner. Geoffrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Sensitive. Bonds: Immigrant, Rich, Adventurer. Occupation: Architect

Voice: Speaks with back of mouth

Attributes [hide]

Geoffrey Beverly, Male Human Warrior 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)9 (-1) 14 (+2)10 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 60 gp.


Social Check DCs


Randal Brandon, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. His red hair is heavily combed to the right. His ears are large.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to trick people and travel the world for free.

Motivation: He is greedy.

Ideals: Athletic. Flaws: Ugly, Disease, Insane. Bonds: Rich, Criminal record. Occupation: Roofer

Voice: Loud with bravado

Attributes [hide]

Randal Brandon, Male Human Commoner 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 16 (+3)8 (-1)
Skills Nature +3, Stealth +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp.


Social Check DCs


Bardryn Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. She carries with her a set of ceremonial daggers on her belt, each one with a amber on the hilt. Her black hair is well kept. Her gray unseeing eyes seem to look past you.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Bardryn is combative with any and all who dare try her patience in the slightest.

History: She was born blind and as such lacked many opportunities for work. From her teen years she was always beautiful and desirable, so people have always doted on her. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels threatened by others

Ideals: Fighting, Disciplined, Justice. Flaws: Disease. Bonds: Attractive. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Bardryn Trueanvil, Female Dwarf Adept 2
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)8 (-1) 7 (-2)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 250 gp.


Social Check DCs


Fallthra Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She carries with her a set of hand crossbows on her belt, each one with a opal on the hilt. She keeps her white hair in a pixie cut. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She will rave to anyone who will listen. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born several months after her father was called into army service. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Insane. Bonds: Rich, Enemies, Military. Occupation: Farmer

Voice: Switch between two voices

Attributes [hide]

Fallthra Rakankrak, Female Dwarf Bard 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 17 (+3)13 (+1) 11 (+0)8 (-1)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 9000 cp. Emerald (400 gp).


Social Check DCs


Dondon Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He wears just a white suit. He is portly but not overly obese. His top hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are blue.

Personality: He is extraordinarily eccentric. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a pair of adventurers, Dondon grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Find a way to reverse the transformation of his brother; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Adventurer, Family. Occupation: Glassblower

Voice: Deep voice with rolling R's

Attributes [hide]

Dondon Kettlewhistle, Male Halfling Monk 5
Small (2'11") Halfling, True Neutral (CR 5)
Armor Class 14
Hit Points 39 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)8 (-1) 17 (+3)15 (+2)
Skills Acrobatics +6, Intimidation +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5

Possessions: 200 gp.


Social Check DCs


Suhnae Ofandrus, Male Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a yellow vest and prefers violet and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is still thick. He wears a mask on his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in a small desert village. His homeland was ravaged by war and he spent much of his life rebuilding it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, PTSD. Bonds: Poor, Nature, Adventurer. Occupation: Performer

Voice: German accent

Attributes [hide]

Suhnae Ofandrus, Male Half-Elf Cleric 5
Medium (4'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 8 (-1)15 (+2) 15 (+2)16 (+3)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Druidic, Orc
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 700 gp.


Social Check DCs


Cecily Altham, Female Human [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. Her brown hair is cut short. This brown eyed easterner is not easily forgotten.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born to a poor family in the city she treasured whatever gifts she got. Cecily was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Cecily decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She is searching for what she claims is her rightful reward.

Motivation: A rival would like her out of the picture; and she is being blackmailed/forced/etc and this influences her actions

Bonds: Attractive, Adventurer, Poor, Criminal record. Occupation: Body Guard

Voice: Boston accent

Attributes [hide]

Cecily Altham, Female Human Commoner 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)17 (+3) 13 (+1)10 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc, Ignan, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: Golden yellow topaz (1500 gp). Obsidian (6 gp). Star ruby (700 gp). Emerald (700 gp).


Social Check DCs

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