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NPC Generator

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Advanced [show]


Erdan Meliamne, Male Elf [Permalink]

Personal [hide]

Description: An older man who wears a well pressed and immaculate suit (or dress), he is not a threatening figure. He has brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the south his family was never financially stable. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Flaws: Insomniac, Terse. Bonds: Enemies, Poor, Immigrant. Occupation: Barkeep

Voice: American accent

Attributes [hide]

Erdan Meliamne, Male Elf Rogue 3
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)10 (+0) 13 (+1)10 (+0)
Skills Arcana +2, Deception +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Millicent Wordsworth, Female Human [Permalink]

Personal [hide]

Description: She wears a grey collared shirt and violet skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. Her skin is fair and her fingers are delicate and long. She sports a flattop hair cut. Her eyes are likewise violet. Her teeth are yellowed and unaligned.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Further she is a bit of a stoner and is frequently out of it.

History: Born to a poor family in the city she treasured whatever gifts she got. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable, Gifted. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Guard

Voice: pre-pubescent

Attributes [hide]

Millicent Wordsworth, Female Human Wizard 1
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)8 (-1) 16 (+3)17 (+3)
Skills Nature +1, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Ermina Palomarez, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears brown trousers with yellow and black striped suspenders. She wears various colorful collared shirts. She wears a top hat to cover her moderate length blonde hair. Her eyes are likewise blue. Her teeth are white and perfect.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Ermina is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: The child of a Brewer, who enjoyed hunting, Ermina was taken on many hunting expeditions. Her father took her hunting and taught her how to get in the mind of other creatures. She has since lost track of the people in her past.

Motivation: Wants to work out more often; and her spouse's relatives view her with great suspicion

Ideals: Athletic, Philantrophist. Bonds: Attractive, Family, Nature. Occupation: Shoemaker

Voice: Whispers

Attributes [hide]

Ermina Palomarez, Female Human Rogue 11
Medium (5'1") Human, Neutral Good (CR 11)
Armor Class 13
Hit Points 36 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)15 (+2) 11 (+0)13 (+1)
Skills Acrobatics +7, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Orc
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +4

Possessions: 170 pp. Gold music box (3000 gp). Golden circlet with four aquamarines (3000 gp). Large well-done wool tapestry (500 gp). Gold and topaz bottle stopper cork (900 gp). Silver comb with moonstones (900 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Phann Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: This woman stands a little under 5'1" and is a bit bulky. She is very muscular particularly in the legs. She prefers to wear blue clothing when she does not wear armor. Her silver hair is lengthy and is close to two feet long. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Elf in existence. She is obsessed with finding treasure.

History: Her parents moved while she was still in utero so she is the first generation to be born here. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and to be a mason again

Ideals: Justice. Flaws: Ugly. Bonds: Adventurer, Immigrant, Criminal record, Job. Occupation: Miner

Voice: Sighs a lot, exhausted

Attributes [hide]

Phann Arnuanna, Female Elf Adept 2
Medium (5'1") Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)5 (-3) 9 (-1)14 (+2)
Skills Athletics +3, Religion -1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1800 sp. 1 Breastplate.


Social Check DCs


Torgga Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: This light-skinned female is dressed in earthy colors with a brown and grey handkerchief worn on her right side. She is tall, broad shouldered and powerfully built. Her blonde hair is knotted and matted. She tend to wears goggles to shield her eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is obsessed with a lost civilization.

History: Born in the south to a Hunter, Torgga learned a great deal about her mother's area of expertise. Through the years after Torgga was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Torgga's mother didn't care for her much, and the feeling was mutual. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is compelled to act according to her religious beliefs; and she'd like to take her coworkers down a peg

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Job, Religious. Occupation: Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Torgga Aranore, Female Dwarf Rogue 12
Medium (3'9") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 71 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)9 (-1) 11 (+0)10 (+0)
Skills Deception +4, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1

Possessions: 400 pp. Deep blue spinel (1200 gp). Rose (20 gp). Azurite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Loopmottin Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She tends to wear a large blue jacket. She keeps her long blonde hair kept up in a rat tail. She has gleaming, smiling amber eyes.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She has a small toy that she constantly fidgets with.

History: She got into the Scribe business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Scribe work with an outfit from a few towns over. Scribe work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She's looking for her big break.

Flaws: Addict. Bonds: Job, Adventurer. Occupation: Scribe

Voice: Australian accent

Attributes [hide]

Loopmottin Waggletop, Female Gnome Barbarian 3
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)16 (+3) 9 (-1)7 (-2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Terran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 20 pp. 1 Breastplate.


Social Check DCs


Gilbert Huxley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is wearing a long, brown, dusty cloak. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: Calm and collected, he is a well trained Fisher. A true patriot, Gilbert would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Fighting. Flaws: Mundane. Bonds: Job, Military, Family. Occupation: Fisher

Voice: Speaks with squeezed throat

Attributes [hide]

Gilbert Huxley, Male Human Ranger 11
Medium (5'6") Human, Neutral Good (CR 11)
Armor Class 9
Hit Points 86 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)10 (+0) 10 (+0)10 (+0)
Skills Animal Handling +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 15000 sp. Deep blue spinel (600 gp). Aquamarine (600 gp). Sard (30 gp). Deep blue spinel (600 gp). Deep blue spinel (600 gp). 1 Minor magic item.


Social Check DCs

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