Cressel Amuse, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He is bristling with hidden weapons, mostly longbows and hammers. His black hair is unkempt and raggedy. His fierce black eyes like to dwell on things.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the east was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Criminal record, Poor, Immigrant. Occupation: Shepherd
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 5000 sp.
Salanop Dunben, Female Gnome [Permalink]
Personal [hide]
Description: She is scrawny and has patchy brown stubble. She wears a robe, a symbol of the four houses of cards around her neck, and a bastard sword on her belt. She has a hunchback. Her moppish brown hair is in a traditional bowl cut. Her eyes are green and catlike.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She plays an instrument quite well.
History: She was born in the east, but her parents moved at a very young age to the south. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Salanop fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to gnomish people
Ideals: Fighting, Disciplined, Artistic. Flaws: Ugly. Bonds: Immigrant. Occupation: Performer
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp.
Nedda Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman wears skinny pants and wears a red and white robe with the hood down and is in decent physical shape. She wears a colorful flower in her white hair. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She acts crazy and hedonistic. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Born to a poor family in the city she treasured whatever gifts she got. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the west; and to pay off her debts
Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Slave, Poor. Occupation: Beggar
Voice: Indian accent
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 400 gp.
Bilbron Gummen, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has shaved his head bald. His gray eyes have a joyful gleam in them most of the time.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Since then, he has sought to make the best of life.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist, Optimist. Bonds: Religious, Mentor. Occupation: Spy
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 6)
Armor Class 10
Hit Points 47 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Orc, Halfling
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 60000 cp. Moss agate (6 gp). Lapis lazuli (6 gp).
Aramil Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a long, tan cloak. He wears a small hat to cover his moderate length chestnut hair. His thin eyebrows rest above his beady gray eyes.
Personality: He likes to make people angry or surprised. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Aramil was born in the south. At a young age he loved to build and create. Through the years after Aramil was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Aramil's father didn't care for him much, and the feeling was mutual. He used his abilities to trick people and travel the world for free.
Motivation: Wants his loneliness to end; and he's attracted to the pc
Ideals: Persistence. Flaws: Ugly, Antagonistic, Forgetful. Bonds: Criminal record, Has a crush. Occupation: Servant
Voice: Creaky witch voice
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Kellen Folkor, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a blue armored body suit, with a simple black line shooting up and back down. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with his god.
History: Kellen lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Sage, but doesn't like to broadcast it.
Motivation: To be a Sage again; and he is unsatisfied with his job
Ideals: Fighting. Bonds: Job, Religious, Family. Occupation: Miner
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 11)
Armor Class 13
Hit Points 57 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 8 (-1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1300 gp. Gold and topaz bottle stopper cork (1600 gp).
Sarah Hallewell, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who is dressed in an above average manner. She wears her hair in dreadlocks. She wears round tiny glasses practically rammed into her face.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Sarah was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and she has passion for adventuring and risk
Ideals: Joker, Extrovert. Bonds: Attractive, Poor, Adventurer. Occupation: Masseuse
Voice: Pronounces O like U
Attributes [hide]
Medium (4'8") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 9 (-1) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. Freshwater pearl (10 gp). 1 Masterwork Common Ranged Weapon.
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