Reddlepop Timbers, Female Gnome [Permalink]
Personal [hide]
Description: She is typically in her Layabout uniform. She carries with her a set of hand crossbows on her belt, each one with a sapphire on the hilt. Her red hair is heavily combed to the right. Her fair skin shows little sign of her aristocratic breeding.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is an amazing painter.
History: Born in the north to a Layabout, Reddlepop learned a great deal about her father's area of expertise. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Balancing her hectic life and new Layabout responsibilities is difficult; and to be a mercenary again
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Job, Attractive. Occupation: Layabout
Voice: Breathy voice
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 9 (-1) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 700 sp. Aquamarine (300 gp).
Lagazi Livingstone, Female Half-Orc [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she very much looks the part of a Seamstress. She has a long auburn ponytail with little hanging trinkets. She is very pretty but has cold, dead eyes.
Personality: Her tongue was cut out and she uses sign language. She can't help but pocket interesting objects she comes across
History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Balancing her hectic life and new Seamstress responsibilities is difficult; and a rival would like her out of the picture
Flaws: Disease. Bonds: Job, Attractive, Criminal record. Occupation: Seamstress
Voice: Smooth and feminine
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 33 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 7 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 10000 sp. Bloodstone (30 gp). Golden yellow topaz (1500 gp). Deep green spinel (100 gp). Jasper (30 gp).
Azzakh Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is muscular with a powerful set of arms. His black crest is greasy and uncared for. His eyes are a pleasant gold.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. As long as the job gets done he does not care how it got done.
History: He comes from a rich northern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 11 years.
Motivation: He's looking for his big break; and sabotage a competitor
Ideals: Professionalism. Flaws: Ugly, Terse. Bonds: Rich, Job, Adventurer. Occupation: Navigator
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Infernal, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Rolf Hayhurst, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is well dressed, constantly wearing a grey suit, brown shirt, and blue tie and is in decent physical shape. His white hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He invites people to come help in his community garden.
History: Rolf was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: He has passion for adventuring and risk; and his religion dominates his actions
Ideals: Philantrophist. Bonds: Adventurer, Job, Religious. Occupation: Marshal
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Mijira Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively, and she perpetually has her shield ready. She wears her white crest down. Her gold eyes peer out from beneath her Stetson green hat.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She also has developed a complete distrust of the Bowyer profession.
History: She was born at the edge of vast forest. She was an apprentice working in her father's forge. She then took over the family business and is one of the better Interpreter for hire.
Motivation: Balancing her hectic life and new Interpreter responsibilities is difficult; and sabotage a competitor
Ideals: Fighting, Joker. Bonds: Attractive, Job, Nature. Occupation: Interpreter
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 18 (+4) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Goblin, Gnoll, Aquan, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp.
Eridred Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears rags and sports a simple walking cane. Her hair is short and blonde. Her eyes are brown and catlike.
Personality: A skeptical and narcissistic woman, Eridred's first love is herself. Her second love is also herself. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born in the east to a Mayor, Eridred learned a great deal about her mother's area of expertise. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She has passion for adventuring and risk; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Shy. Bonds: Poor, Job, Family, Adventurer. Occupation: Mayor
Voice: Scratchy, weak
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 16 (+3) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Goblin, Ignan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: Golden pearl (90 gp).
Doudra Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'2" western woman, she tends to wear a green poncho over her likewise colored trousers and shirt. Her rusty crest is greasy and uncared for. She has gold eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Doudra was raised in a hard working conservative environment. She was an apprentice working in her father's forge. She left for the west, certain she would find work there.
Motivation: She is a bit of a kleptomaniac; and she is unsatisfied with her job
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Immigrant, Criminal record. Occupation: Bather
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 19)
Armor Class 12
Hit Points 94 (19d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 5d8+2, Ranged +8 / 5d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 |
Possessions: 2500 pp. Blue sapphire (1200 gp). Coral (130 gp). Chrysoprase (70 gp). Aquamarine (1600 gp). Zircon (70 gp). Red-brown spinel (130 gp). Banded agate (14 gp). Iolite (70 gp). Smoky quartz (70 gp). Chrysoberyl (130 gp). Black pearl (1600 gp). Fiery yellow corundum (1200 gp). Violet garnet (1600 gp). Peridot (70 gp). Black pearl (1600 gp). Golden yellow topaz (1600 gp). Golden pearl (130 gp). Fire opal (1200 gp). Golden yellow topaz (1600 gp). Alexandrite (1600 gp). Amethyst (130 gp). Blue quartz (14 gp). Sard (70 gp). Moss agate (14 gp). Blue quartz (14 gp). Carnelian (70 gp). Red spinel (130 gp). Tourmaline (130 gp). White opal (1200 gp). 1 Major magic item.
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