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Advanced [show]


Portia Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: This fat northern woman has a bulbous nose and is dressed in earthy colors with a white and brown handkerchief worn on her left side. Her skin is also unnaturally pale. Her brown hair is well kept. She has blue eyes and a white hat with a brown feather.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Her father raised her in a mountain cabin. Her mother took her hunting and taught her how to get in the mind of other creatures. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Wants to raise her children well; and meet up once more with her childhood friend

Flaws: Ugly, Fearful. Bonds: Job, Nature, Adventurer, Family. Occupation: Map Maker

Voice: Soft and melodious

Attributes [hide]

Portia Whispermouse, Female Halfling Adept 9
Small (3'2") Halfling, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 24 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)15 (+2) 11 (+0)13 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Druidic
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 10000 sp. Black star sapphire (1400 gp). Deep blue spinel (800 gp). Aquamarine (800 gp). Eye agate (5 gp). Blue sapphire (1400 gp). Tourmaline (120 gp). Coral (120 gp). Moonstone (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gale Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man wears dark leathers with embroidery. His clothes are grease stained in places. His yellow fur is knotted and matted. He has gleaming, smiling hazel eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He would rather hide behind his crafts than deal with other people.

History: The child of southern immigrants he idolized his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. He left for the south, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Banker

Voice: Soft and mumbly

Attributes [hide]

Gale Timber, Male Tabaxi Rogue 6
Medium (5'4") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 15 (+2)12 (+1) 15 (+2)15 (+2)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 7000 sp. A silver and pearl hairclip (60 gp). Old masterpiece painting (1800 gp).


Social Check DCs


Gilbert Callan, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses like a well dressed Spy does. His blonde hair is drawn into a tight pony tail with a clover scrunchie. His gray eyes lackadaisically let the world flow into them.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilbert is combative with any and all who dare try his patience in the slightest.

History: Born in the west to a Spy, Gilbert learned a great deal about his father's area of expertise. One day when Gilbert was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Gilbert was heart-stricken from the event, and his mother started working long hours to provde for them. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Wants to open a new tavern.

Ideals: Justice. Flaws: Secretive, PTSD. Bonds: Job, Family. Occupation: Spy

Voice: Uses sign language

Attributes [hide]

Gilbert Callan, Male Half-Elf Rogue 15
Medium (5'7") Half-Elf, Neutral Good (CR 15)
Armor Class 9
Hit Points 69 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)13 (+1) 9 (-1)16 (+3)
Skills Athletics +5, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Orc
Attacks Melee +5 / 4d8+0, Ranged +4 / 4d8-1, Grapple +4

Possessions: 1000 gp. Sard (80 gp). Silver pearl (110 gp). Violet garnet (1400 gp). Hematite (5 gp). Red spinel (110 gp). Golden yellow topaz (1400 gp). Fiery yellow corundum (800 gp). Rich purple corundum (800 gp). Deep green spinel (110 gp). White pearl (110 gp). Malachite (5 gp). Sard (80 gp). Amethyst (110 gp). Silver pearl (110 gp). Violet garnet (1400 gp). Onyx (80 gp). Hematite (5 gp). Violet garnet (1400 gp). Alexandrite (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hrathy Brandon, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman usually wears her black robe and has her trident always slung over her shoulder. She is muscular with a powerful set of arms. She keeps her long golden hair kept up in a rat tail. She has a dull look in her amber eyes.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted she never wanted to apply herself. She inherited the family business which she has now maintained for 11 years.

Motivation: She is terrified, and will act out of fear; and further expansion of business

Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Rich, Job. Occupation: Jeweler

Voice: Speaks with lips pursed

Attributes [hide]

Hrathy Brandon, Female Half-Orc Barbarian 3
Medium (5'5") Half-Orc, Neutral Evil (CR 3)
Armor Class 13
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)11 (+0) 11 (+0)14 (+2)
Skills Nature +2, Performance +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Buckler. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Pogranix Umbyrphrael, Female Dragonborn [Permalink]

Personal [hide]

Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is wearing a tight black one piece outfit complete with pants, hood, and a cape. She has wavy copper crest. She has gold eyes and a black hat with a blue feather.

Personality: She speaks before she thinks and is too direct. She is obsessed with a lost civilization.

History: Born in a small village she learned the ways of the warrior from her mother. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She now travels the world, in search of power and loot.

Motivation: To prove her worth to the world; and meet up once more with her childhood friend

Ideals: Fighting. Flaws: Ugly, Impulsive, Depressed. Bonds: Adventurer. Occupation: Sailor

Voice: Aggressive tone

Attributes [hide]

Pogranix Umbyrphrael, Female Dragonborn Rogue 1
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)11 (+0) 16 (+3)12 (+1)
Skills Sleight of Hand +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 30 gp. Jasper (70 gp).


Social Check DCs


Ekemon Verity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He has no hair. He has a dull look in his gold eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Ekemon was raised in a hard working conservative environment. Through the years after Ekemon was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Ekemon's father didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His religion dominates his actions; and to be a assassin again

Flaws: Ugly, Antagonistic. Bonds: Religious, Job. Occupation: Herbalist

Voice: Breathy voice

Attributes [hide]

Ekemon Verity, Male Tiefling Sorcerer 2
Medium (5'3") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)17 (+3) 17 (+3)18 (+4)
Skills Deception +6, Persuasion +6
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 10000 cp. 1 Healer’s kit.


Social Check DCs


Zook Garrick, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear tan clothing when he does not wear armor. His white hair is matted, messy, and big. He wears an eyepatch.

Personality: He likes to make people angry or surprised. Zook is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born a particularly ugly child, much to the horror of his parents. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Zook was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: To reunite with his absent mother; and he is terrified, and will act out of fear

Flaws: Ugly, Antagonistic, Fearful. Bonds: Family, Immigrant, Enemies. Occupation: Locksmith

Voice: Russian accent

Attributes [hide]

Zook Garrick, Male Gnome Rogue 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)10 (+0) 10 (+0)13 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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