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NPC Generator

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Advanced [show]


Euron Haste, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fitting clothing which further accentuates his frame. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He invites people to come help in his community garden.

History: Sold as a small child to a slaver, Euron was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He left for the south, certain he would find work there.

Motivation: Wants to have a good time and be beloved.

Ideals: Athletic, Optimist, Philantrophist. Bonds: Attractive, Mentor, Immigrant. Occupation: Architect

Voice: Puts emphasis on the wrong words

Attributes [hide]

Euron Haste, Male Tiefling Rogue 1
Medium (6'8") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)18 (+4) 17 (+3)18 (+4)
Skills Intimidation +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Aquan, Dwarven, Gnoll, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 130 gp. 1 Chain shirt.


Social Check DCs


Griselda Winthrop, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She has a large brown mantle and cape that has been intricately interwoven into her black robe. She has no hair. Her blue eyes dart from person to person.

Personality: Calm and collected, she is a well trained Stylist. Griselda enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Griselda hails from a village terrorized by dire rats. Cursed with unlife at a very young age, Griselda has worked very hard to control her curse. She has drifted from career to career and currently works as a Stylist.

Motivation: Further expansion of business; and she is unsatisfied with her job

Flaws: Ugly, Hedonist, Disease. Bonds: Job, Enemies. Occupation: Stylist

Voice: Speaks through clenched teeth

Attributes [hide]

Griselda Winthrop, Female Human Warrior 11
Medium (5'7") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 32 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)11 (+0) 11 (+0)9 (-1)
Skills Insight +4, Nature +4
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3

Possessions: 300 pp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Black velvet mask with numerous citrines (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Jeweled gold crown (3000 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Windy In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His lavender fur is braided into rings. His face is scarred and worn.

Personality: Confrontational and typically high on some drug or another. He is obsessed with his god.

History: Born to a Engraver, his mother struggled to pay the bills. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Addict. Bonds: Religious, Poor, Slave. Occupation: Fletcher

Voice: Sighs a lot, exhausted

Attributes [hide]

Windy In the Wind, Male Tabaxi Aristocrat 8
Medium (5'5") Tabaxi, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 29 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)16 (+3) 13 (+1)19 (+4)
Skills Intimidation +7
Senses Passive Perception 11
Languages Common, Giant, Druidic, Goblin
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 40 pp.


Social Check DCs


Eida Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: This dark-skinned female wears dull red sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed spear, just in case. She is tall, broad shouldered and powerfully built. Her hair is greying and her face has many wrinkles. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She invites people to come help in her community garden.

History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. In her 10th year, her parents were killed by a goblins raid, leaving Eida alone in the world. After a stint in an orphanage, she was adopted. She used her abilities to travel the world and help people.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she is compelled to act according to her religious beliefs

Ideals: Justice, Philantrophist. Flaws: Greedy. Bonds: Religious, Enemies. Occupation: Doctor

Voice: Complex vocabulary, royal

Attributes [hide]

Eida Brightmoon, Female Halfling Aristocrat 6
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)8 (-1) 9 (-1)13 (+1)
Skills Animal Handling +2, History +2
Senses Passive Perception 9
Languages Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 3000 sp. Sapphire pendant on gold chain (2000 gp). Old masterpiece painting (2000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). 1 Minor magic item.


Social Check DCs


Krimmon Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He dresses well, wearing red shirts, loose pants, and blazers most of the time. He sports a long red beard, and similarly colored long hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: While he acts the brute, he is far gentler than he would appear. He takes great joy in being the best Animal Trainer in town.

History: He was born in the west. He was taken as a slave by a traveling circus and forced to perform He now owns his own business.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult.

Ideals: Fighting. Bonds: Attractive, Job, Immigrant, Slave. Occupation: Animal Trainer

Voice: Uses lots of figures of speech

Attributes [hide]

Krimmon Jamjar, Male Halfling Wizard 2
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 11 (+0)6 (-2) 9 (-1)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 9
Languages Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1500 sp. Chrysoberyl (110 gp). Zircon (20 gp). Aquamarine (400 gp).


Social Check DCs


Fonkin Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a robe, a symbol of strength around his neck, and a ceremonial dagger on his belt. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are brown and catlike.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a white middle class family as the only child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Adventurer they were divorced and he won custody of their daughter. He worked as a Ruler, and he later adopted a second daughter.

Motivation: Wants to have a good time and be beloved; and to end his boredom

Ideals: Fighting, Optimist. Flaws: Shy, Mundane. Bonds: Family. Occupation: Ruler

Voice: Sensual and smooth

Attributes [hide]

Fonkin Gimlen, Male Gnome Fighter 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)6 (-2) 15 (+2)13 (+1)
Skills Arcana +0, Performance +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 39000 sp. 1 Minor magic item.


Social Check DCs


Pelt Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a simple pastel robe with blue stripes complete with hood, and is pretty ugly. He has wavy white fur. He wears large thick round spectacles.

Personality: He is extraordinarily eccentric. He is obsessed with a lost civilization.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and to get a good night's sleep

Flaws: Ugly, Insane, Disease, Insomniac. Bonds: Adventurer. Occupation: Miller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Pelt Fang, Male Tabaxi Commoner 2
Medium (5'3") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)14 (+2) 10 (+0)14 (+2)
Skills Perception +2, Performance +4
Senses Passive Perception 14
Languages Common, Undercommon, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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