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NPC Generator

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Advanced [show]


Zanna Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She dresses in blue turtlenecks beneath a tan coat with red slacks. Her blonde hair is lengthy. She wears round tiny glasses practically rammed into her face.

Personality: She acts crazy and hedonistic. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She has had some formal music training, and achieved minor success. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zanna fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is greedy

Ideals: Fighting, Artistic. Flaws: Hedonist, Disease. Bonds: Nature. Occupation: Bellfounder

Voice: Low range voice

Attributes [hide]

Zanna Wildwander, Female Gnome Adept 2
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)13 (+1) 14 (+2)7 (-2)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Serpent Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her orange fur is knotted and matted. Her green eyes dart from person to person to random spaces in the air.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is skeptical of what others tell her and is slow to trust.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother had invested heavily in several trade routes and wanted her to inherit them. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Someone believes her a fraud; and she's looking for her big break

Ideals: Optimist. Flaws: Shy. Bonds: Rich, Adventurer, Enemies. Occupation: Baker

Voice: Scratchy, weak

Attributes [hide]

Serpent Hummingbird, Female Tabaxi Commoner 6
Medium (5'11") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 13 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 8 (-1)13 (+1) 14 (+2)13 (+1)
Skills History +4, Survival +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anakis Heal, Female Tiefling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her purple hair is still thick. She wears crescent spectacles with a black brim.

Personality: She can speak with the recently deceased. She takes great joy in being the best Carter in town.

History: Born to a Map Maker, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Carter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She then took over the family business and is one of the better Carter for hire.

Motivation: Sabotage a competitor.

Ideals: Athletic, Gifted. Bonds: Job, Poor. Occupation: Carter

Voice: High pitched and raspy

Attributes [hide]

Anakis Heal, Female Tiefling Paladin 5
Medium (6'1") Tiefling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)15 (+2) 14 (+2)16 (+3)
Skills Persuasion +6
Senses Passive Perception 12
Languages Common, Goblin, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Freshwater pearl (6 gp).


Social Check DCs


Jillian Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears a worn and beaten armor. Her hair is greying and her face has many wrinkles. She wears large thick round spectacles.

Personality: Jillian speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She would rather hide behind her crafts than deal with other people.

History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has never given up on her dancing dream.

Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Artistic. Flaws: Ugly, Shy. Bonds: Mentor. Occupation: Painter

Voice: Booming voice

Attributes [hide]

Jillian Underfoot, Female Halfling Aristocrat 4
Small (2'8") Halfling, True Neutral (CR 4)
Armor Class 15
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)12 (+1) 8 (-1)9 (-1)
Skills Animal Handling +1, Stealth +6
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Gormogord Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a penchant for wearing a ring with an oversized amber on his left hand. He keeps his black hair in a pixie cut. His brown eyes lackadaisically let the world flow into them.

Personality: Gormogord wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of southern immigrants he idolized his mother. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He left for the south, certain he would find work there.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Disciplined. Flaws: Mundane. Bonds: Rich, In love, Immigrant, Nature. Occupation: Soapmaker

Voice: Hissing voice

Attributes [hide]

Gormogord Wildcloak, Male Halfling Ranger 8
Small (3'0") Halfling, True Neutral (CR 8)
Armor Class 13
Hit Points 51 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)15 (+2) 12 (+1)9 (-1)
Skills Medicine +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling, Terran, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 800 gp. Alexandrite (300 gp). Obsidian (14 gp). White opal (1200 gp).


Social Check DCs


Rathkran Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is typically in his Barkeep uniform. His crest is short and brass. He wears crescent spectacles with a black brim.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.

History: Rathkran was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He inherited the family business which he has now maintained for 10 years.

Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult.

Ideals: Impeccable, Persistence. Bonds: Job, Poor, Debt. Occupation: Barkeep

Voice: Speaks like tongue is numb

Attributes [hide]

Rathkran Qyxpahrgh, Male Dragonborn Ranger 9
Medium (6'1") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 20 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 6 (-2)8 (-1) 15 (+2)19 (+4)
Skills Medicine +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 5000 sp. Zircon (20 gp). Brown-green garnet (130 gp). Red garnet (130 gp). Lapis lazuli (7 gp). Freshwater pearl (7 gp). Amethyst (130 gp). 1 Minor magic item.


Social Check DCs


Charles Berkeley, Male Human [Permalink]

Personal [hide]

Description: A 5'1" western man, he wears a worn and beaten armor. With a patchy silver beard and wild silver hair. His skin is flawless and his gray eyes scan people very quickly.

Personality: Aggressive, abrasive, and angry, Charles embodies much of what other species detest in the Humans. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Charles was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.

Motivation: He is a bit of a kleptomaniac; and meet up once more with his childhood friend

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Poor, Adventurer. Occupation: Navigator

Voice: Sleepy voice

Attributes [hide]

Charles Berkeley, Male Human Druid 1
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)16 (+3) 8 (-1)13 (+1)
Skills Investigation +5, Stealth +2
Senses Passive Perception 9
Languages Common, Undercommon, Gnoll, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp.


Social Check DCs

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