Saphara Orexijandilin, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a black armored body suit, with a simple green line shooting up and back down. She wears her brass crest up. Her gold eyes are passionate and lively.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She works hard and plays hard.
History: Saphara was born in the west. At a young age she loved to build and create. From her teen years she was always beautiful and desirable, so people have always doted on her. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often; and to protect her home
Ideals: Athletic, Persistence. Flaws: Hedonist. Bonds: Attractive. Occupation: Miner
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 9)
Armor Class 9
Hit Points 62 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
Possessions: 1900 gp. Star rose quartz (30 gp). Moss agate (11 gp). Iolite (30 gp). Star ruby (700 gp). Coral (60 gp). Sardonyx (30 gp). Blue sapphire (700 gp). Fiery yellow corundum (700 gp). 1 Minor magic item.
Dalgal Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in grey turtlenecks beneath a red coat with brown slacks, and carries sickles. He keeps his long black hair kept up in a rat tail. His hazel unseeing eyes seem to look past you.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Dalgal was born in the south. At a young age he loved to build and create. He was an apprentice working in his mother's forge. He became a Jeweler soon after.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Fighting, Persistence. Flaws: Disease. Bonds: Nature, Job. Occupation: Jeweler
Voice: Can't modulate volume
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 30 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 260 gp.
Helja Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: She prefers to wear brown clothing when she does not wear armor, and she perpetually has her shortspear ready. She has moderate length white hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She also hits on women, regardless of circumstances.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her mother was a mechanic, and taught her how to fix just about anything. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She would like to get married and retire; and she wants to get laid
Ideals: Fighting, Optimist, Persistence. Flaws: Ugly. Bonds: Has a crush, Immigrant. Occupation: Stylist
Voice: Hollow voice
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 86 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 1000 gp. Jasper (30 gp). Deep blue spinel (700 gp). Banded agate (9 gp). Rock crystal (30 gp). White pearl (130 gp). Hematite (9 gp). Aquamarine (700 gp).
Ozyman Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears white trousers with green and white striped suspenders. He wears various colorful collared shirts. His red hair is cut short with large spiked bangs in the front. He has a dull look in his violet eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A powerful slaver made him what he is. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Athletic. Flaws: Terse, Fearful. Bonds: Mentor. Occupation: Ploughman
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 10)
Armor Class 16
Hit Points 86 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 20 (+5) | 16 (+3) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Gnome
Attacks Melee +1 / 3d6-3, Ranged +9 / 3d6+5, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 15000 sp.
Philomena Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Sporting a brown mohawk this woman's hair draws a lot of attention. Her green eyes are slightly larger than normal.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She used her abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Philantrophist. Flaws: Impulsive. Bonds: Religious. Occupation: Actor
Voice: Gruff and masculine
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3
Possessions: 500 gp. 1 Smokesticks. 2 Antitoxin. 2 Antitoxin.
Adam Palomarez, Male Half-Elf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He prefers to wear violet clothing when he does not wear armor. He wears his golden hair up. His eyes are amber and beady.
Personality: He is witty, but his monotone delivery comes off as unnerving He does not trust anyone and sleeps with one eye open.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently he has begun working with bootleggers and crooks.
Motivation: He's looking for his big break; and obtaining odd cultural halfling artifacts is his passion
Ideals: Joker. Flaws: Ugly, Insomniac. Bonds: Religious, Criminal record, Adventurer. Occupation: Fortune-teller
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 15)
Armor Class 14
Hit Points 97 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 11 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +4
Possessions: 8000 gp. Chalcedony (70 gp). Carnelian (70 gp). Star ruby (1400 gp). Citrine (70 gp). Tiger eye turquoise (15 gp). Red garnet (90 gp). Sardonyx (70 gp). 1 Medium magic item.
Beatrice Mitchell, Female Half-Elf [Permalink]
Personal [hide]
Description: This malnourished woman wears a violet tunic with black highlights, and long tan pants that bunch up around her shoes. She wears a broad hat to hide her balding. This gray eyed westerner is not easily forgotten.
Personality: Abrasive and pushy, she has a hard time making friends. She always tries to repair and not replace. It was this mentality that drove her into the Sculptor business.
History: Born in the west to a Sculptor, Beatrice learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sculptor work with an outfit from a few towns over. Sculptor work suited her well, and with each successful project, she earned more gold and more respect from her peers. Due to her spouse's obsession with being a Ruler they were divorced and she won custody of their daughter. She worked as a Sculptor, and she later adopted a second daughter.
Motivation: To share knowledge with the world; and her relatives are trying to arrange a marriage
Ideals: Persistence, Logical. Flaws: Antagonistic. Bonds: Poor, Job, Family. Occupation: Sculptor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 10 (+0) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Climber’s kit.
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