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NPC Generator

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Advanced [show]


Great Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears many layers of old clothing at all times. She wears a Stetson hat to hide her balding. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her mother was very strict, and drilled into her lessons on being the perfect lady. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She wants nothing more than to rejoin the army; and to reunite with her absent mother

Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Poor, Family, Military. Occupation: Guard

Voice: Gruff and masculine

Attributes [hide]

Great Of Ivory, Female Tabaxi Rogue 6
Medium (6'3") Tabaxi, Lawful Evil (CR 6)
Armor Class 14
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)10 (+0) 10 (+0)11 (+0)
Skills Perception +3, Sleight of Hand +7
Senses Passive Perception 17
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Seraphina Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 2'11" and sports red clothing, slightly heavier than average wear. She wears her hair in dreadlocks. She wears large thick round spectacles.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She invites people to come help in her community garden.

History: Born to a pair of adventurers, Seraphina grew up listening to her father's many stories. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Seraphina grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Seraphina. By chance she met her sister recently and the two have been together since.

Motivation: She's attracted to the PC; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Philantrophist. Bonds: Criminal record, Adventurer, Family, Has a crush. Occupation: Laborer

Voice: High pitched, excited

Attributes [hide]

Seraphina Fastfoot, Female Halfling Commoner 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)16 (+3) 11 (+0)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Druidic, Infernal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Agatha Everly, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears a fine chain shirt which she covers with grey colored cloaks and clothing. Beneath her clothing is a huge mess of scar tissue. Her red hair is lengthy and is close to two feet long. She has a dull look in her amber eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She always tries to repair and not replace. It was this mentality that drove her into the Mortician business.

History: She served in the navy to pay for her family's outstanding loans. When Agatha reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Find a way to reverse the transformation of her brother; and she is currently in port desperately looking for someone to get her out

Ideals: Persistence. Flaws: Shy. Bonds: Slave, Military, Family. Occupation: Mortician

Voice: Scottish accent

Attributes [hide]

Agatha Everly, Female Human Warrior 1
Medium (4'9") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp.


Social Check DCs


Mara Amakiir, Female Elf [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a blue shirt with thin green vertical stripes and yellow pants, and a wedding ring on her left hand. She wears a colorful flower in her brown hair. She wears a mask on her face.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She got into the Soapmaker business at a young age. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She now owns her own business.

Motivation: Wants to open a new tavern.

Flaws: Secretive. Bonds: In love, Attractive, Job, Religious. Occupation: Soapmaker

Voice: Shortens vowels

Attributes [hide]

Mara Amakiir, Female Elf Druid 9
Medium (4'8") Elf, Lawful Good (CR 9)
Armor Class 10
Hit Points 71 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills Insight +3, Performance +4
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rathkran Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a whip on his belt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He wears his silver crest down. He has gleaming, smiling gold eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is able to fit into much smaller and tighter spaces than normal.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to end his boredom

Ideals: Fighting, Gifted. Flaws: Ugly, Mundane. Bonds: Mentor. Occupation: Healer

Voice: Uses sign language

Attributes [hide]

Rathkran Imbixtellrhyst, Male Dragonborn Aristocrat 9
Medium (6'3") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 57 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)15 (+2) 11 (+0)13 (+1)
Skills Medicine +3, Religion +5
Senses Passive Perception 10
Languages Common, Abyssal, Elven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 900 gp. Jet (100 gp). Sardonyx (70 gp). Golden yellow topaz (600 gp). Moss agate (16 gp). Alexandrite (600 gp). Sard (70 gp). Freshwater pearl (16 gp). Red spinel (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Coombs, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears her red hair down. This hazel eyed southerner is not easily forgotten.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She would rather hide behind her crafts than deal with other people.

History: Born in the south her family was never financially stable. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Margery fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Artistic. Flaws: Shy. Bonds: Poor. Occupation: Apothecary

Voice: Voice breaks

Attributes [hide]

Margery Coombs, Female Human Adept 1
Medium (4'9") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)11 (+0) 10 (+0)15 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 150 gp. 2 Alchemist’s fire.


Social Check DCs


Qemuel Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is slicked back into a classic pompadour. His white eyes dart around the room hyper actively observing anyone and anything.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Halfling compassion; and money/treasure

Ideals: Athletic, Opinionated. Flaws: Greedy, Disease, Racist. Bonds: Rich. Occupation: Miner

Voice: Boston accent

Attributes [hide]

Qemuel Fluke, Male Tiefling Ranger 8
Medium (5'2") Tiefling, Neutral Good (CR 8)
Armor Class 9
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)16 (+3) 10 (+0)18 (+4)
Skills Intimidation +7, Medicine +3
Senses Passive Perception 10
Languages Common, Draconic, Celestial, Ignan
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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