Halimath Holimion, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a blue shirt with thin green vertical stripes and brown pants. His hair is long and white with streaks of red, and is pulled back with small blue clips. His beard is red, braided, and well cared for. His eyes are amber.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the east to a Body Guard, Halimath learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He's since become an addict/alcoholic.
Motivation: To clean up the streets; and further expansion of business
Ideals: Joker, Philantrophist. Flaws: Addict. Bonds: Job, Guardian. Occupation: Body Guard
Voice: Breathy voice
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Quilla Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and wears dark leathers with embroidery. Her skin is also unnaturally pale. Her hair is auburn and curly. Her violet eyes are slightly larger than normal.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: When she was but 4 years old her parents immigrated from the south. Over the years she perfected her riding and shooting skills. She left for the south, certain she would find work there.
Motivation: She's repulsed by the PC.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Immigrant. Occupation: Bather
Voice: Farmer accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 14 (+2) | 17 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Aquan, Sylvan, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Hematite (9 gp).
Eberdeb Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear tan pants and tee shirts. He is portly but not overly obese. He wears his brown hair up in a very large beehive style do. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Eccentric and domineering, Eberdeb will drive conversation. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: The child of a Shepherd, who enjoyed hunting, Eberdeb was taken on many hunting expeditions. His father was a soldier and died while he was still young. Eberdeb was left his father's suit of armor and trained in its use and care. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Extrovert, Justice. Flaws: Insomniac. Bonds: Nature, Military. Occupation: Tanner
Voice: Smooth and feminine
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 38 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 25000 cp.
Drenna Branson, Female Half-Orc [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Orc, and stands approximately 6'0". She wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed flail, just in case, and her gloved hand is found clutching a flail. Her chestnut hair is kept up in a ponytail inside a small hat. She has brown eyes.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is lazy and tries to find solutions quickly.
History: Born in the south to a Unemployed, Drenna learned a great deal about her mother's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Days after completing her studies, news broke out that her hometown was attacked by drow. Drenna was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.
Motivation: To unite with her sister; and further expansion of business
Flaws: Ugly, Lazy. Bonds: Job, Enemies, Family. Occupation: Unemployed
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Good (CR 8)
Armor Class 11
Hit Points 42 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 10000 sp. Red garnet (130 gp). Alexandrite (1100 gp). Pink pearl (130 gp).
Ratlûg Mori, Male Half-Orc [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a moderate pudge and is not very fit. His black hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born into a rich family. Ratlûg liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Money/treasure; and to clean up the streets
Flaws: Insane, Ugly. Bonds: Rich, Nature, Guardian. Occupation: Carpenter
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 33 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Draconic, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. Aquamarine (400 gp). Pink pearl (160 gp). Aquamarine (400 gp). White pearl (160 gp).
Raymond Tenley, Male Human [Permalink]
Personal [hide]
Description: He wears brown leather gloves, a brown jacket, and tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He has a black handlebar mustache and slicked back black hair. His thin eyebrows rest above his beady hazel eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He inherited the family business which he has now maintained for 2 years.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Flaws: Ugly, Antagonistic. Bonds: Nature, Mentor, Job. Occupation: Fletcher
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan, Celestial
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 39000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Eldon Beren, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he has the majority of his body covered in plate. His white hair is lengthy. His eyes are likewise amber. His teeth are white and perfect.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Locksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable
Ideals: Opinionated, Artistic. Bonds: Attractive, Criminal record. Occupation: Locksmith
Voice: Thin and wheezing
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 18 (+4) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Goblin
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Carnelian (70 gp).
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