Igden Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He tends to wear a large tan jacket. He carries with him a set of maces on his belt, each one with a opal on the hilt. His hair is greying and his face has many wrinkles. His skin is flawless and his gray eyes scan people very quickly.
Personality: A deeply religious man he believes everything happens for a reason. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Igden was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying sister.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Attractive, Religious, Poor. Occupation: Fletcher
Voice: Soft and mumbly
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 600 gp. Black pearl (900 gp). Coral (90 gp). Moonstone (70 gp). Onyx (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Fabien Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is auburn, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has all his life been fascinated with dancing.
History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Artistic. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Poor. Occupation: Gardener
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 53 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Aquan
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 500 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Carved bone or ivory statuette (100 gp). Cloth of gold vestments (50 gp). Solid gold idol (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zepar Quest, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he has a large green mantle and cape that has been intricately interwoven into his grey robe. He wears his purple hair up. He has several tiny sapphire earrings on each ear.
Personality: He speaks before he thinks and is too direct. He is an amazing painter.
History: Zepar was raised in a hard working conservative environment. His father was a soldier and died while he was still young. Zepar was left his father's suit of armor and trained in its use and care. He was granted psionic powers by his dying brother.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Impulsive. Bonds: Rich, Job, Military. Occupation: Gardener
Voice: Farmer accent
Attributes [hide]
Medium (6'10") Tiefling, True Neutral (CR 4)
Armor Class 11
Hit Points 8 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Azurite (11 gp). Chrysoberyl (110 gp). Golden yellow topaz (400 gp). Smoky quartz (30 gp). 1 Simple lock. 1 Silk rope.
Myria Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: This woman has a large red mantle and cape that has been intricately interwoven into her brown robe. She is muscular with a powerful set of arms. Her brown hair is greying along the sides and has receded to reveal a widow's peak. She has several tiny amber earrings on each ear.
Personality: She is irascible and easily irritated. As long as the job gets done she does not care how it got done.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She has passion for adventuring and risk.
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Immigrant, Adventurer. Occupation: Detective
Voice: Whispers
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Terran, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 600 sp.
Jo Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed trident, just in case. She has auburn hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.
Personality: Her tongue was cut out and she uses sign language. She would rather hide behind her crafts than deal with other people.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Cursed with a spirit at a very young age, Jo has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Artistic. Flaws: Disease, Shy. Bonds: Attractive, Religious. Occupation: Locksmith
Voice: Cold and demanding tone
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 10000 cp.
Suhnae Eathalena, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear tan clothing when he does not wear armor. He is an epitome of beauty. His white hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.
Personality: He is very quiet and rarely speaks above a whisper. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the south his family was never financially stable. Suhnae abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In the meantime he has taken over work as a Dilettante and occasionally as a mercenary.
Motivation: He has comitted a past crime that haunts him to this day; and he desires power and/or immortality
Flaws: Shy. Bonds: Attractive, Job, Poor, Adventurer, Criminal record. Occupation: Dilettante
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 300 gp.
Glûk Thorpe, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He sports a flattop hair cut. His amber eyes dart from person to person.
Personality: Glûk speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Seamstress mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the south; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Healer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Good (CR 4)
Armor Class 9
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 33000 sp.
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