Three Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. He is portly but not overly obese. His black fur is drawn into a tight pony tail with a clover scrunchie. His amber eyes dart from person to person.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Tabaxi Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: To reunite with his old friends; and he wants nothing more than to rejoin the army
Flaws: Shy, Impulsive, Disease. Bonds: Adventurer, Military. Occupation: Sailor
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 10 (+0) | 3 (-4) | 14 (+2) |
Senses Passive Perception 6
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp. 1 Breastplate.
Eberk Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he tends to wear a grey poncho over his likewise colored trousers and shirt. He has moderate length black hair. His eyes, though not visible through his cowl, are gray.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. The war was a terrible time for him, and Eberk does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He got into the Jeweler business at a young age. He moved from fad to fad and when he turned 15 he discovered music. He has achieved small success as a Jeweler.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Artistic. Flaws: Shy, Depressed. Bonds: Military, Job. Occupation: Jeweler
Voice: Booming voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1700 sp.
Purban Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is still thick. His face is covered beneath a completely black helmet.
Personality: He snorts whenever he laughs or is feeling confident. He is frequently practicing swordplay.
History: He was born in the south. When Purban reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the south, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Flaws: Insane. Bonds: Attractive, Military, Immigrant. Occupation: Painter
Voice: Spanish accent
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 400 gp.
Phann Fasharash, Female Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is wearing a perfectly clean shirt and pair of pants. Her hair is brown and curly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She also is a firm believer in the womanly ideal.
History: When she was but 8 years old her parents immigrated from the north. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has dedicated herself to building a better world.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and she wants to meet her childhood hero
Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Immigrant, Adventurer. Occupation: Body Guard
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 8)
Armor Class 11
Hit Points 9 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Gnome
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 130 pp.
Vola Morton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. She is physically well-built. She has done her best to style her silver hair to look like a famous performer. Her eyes are blue and catlike.
Personality: She is a hateful person. She taunts others and blames them for her problems. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was raised in a white middle class family as the only child. A few years later when the east was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: She seems to be bored by most things; and she's repulsed by the pc
Ideals: Justice. Flaws: Ugly, Antagonistic, Mundane. Bonds: Poor, Immigrant. Occupation: Scribe
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 17 (+3) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Orc, Giant
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: 400 gp. Fire opal (1100 gp). Violet garnet (1300 gp). Sard (20 gp). Violet garnet (1300 gp).
Sarah Erenaeth, Female Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'8" and wears loose pants and a collared shirt complete with sweater beneath her coat. She wears a colorful flower in her white hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: This woman loves writing and to teach people writing more than just about anything. When she's not drinking or sleeping the drinks off, she's doing writing.
History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has never given up on her writing dream.
Motivation: Retire the richest woman in the south; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Artistic, Entrepeneur. Bonds: Attractive, Criminal record. Occupation: Tailor
Voice: Draws out vowels
Attributes [hide]
Medium (4'8") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 300 gp. Lapis lazuli (12 gp). Jade (100 gp). Jade (100 gp). Red-brown spinel (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Glim Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He carries with him a set of axes on his belt, each one with a aquamarine on the hilt. With bright auburn hair and a scraggly beard. This brown eyed westerner is not easily forgotten.
Personality: Cocky and sure of himself, he believes he is the best Detective born in the past three hundred years. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Glim was born in the west. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Detective for the past few years.
Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker, Persistence. Bonds: Job, Military. Occupation: Detective
Voice: Draws out vowels
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
