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NPC Generator

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Advanced [show]


Driindar Chumbyxirinnish, Female Dragonborn [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears a green collared shirt and red skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. Her whole body is exceptionally muscular. Her gold crest, when down, is lengthy. She wears large thick round spectacles.

Personality: Eccentric and domineering, Driindar will drive conversation. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She is the product a well kept family trust fund and as such has never really known need. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has built up a small fortune and can afford her own way.

Motivation: Many gnolls want her driven away; and she is greedy

Ideals: Extrovert. Bonds: Immigrant, Rich, In love, Enemies. Occupation: Mayor

Voice: Dutch accent

Attributes [hide]

Driindar Chumbyxirinnish, Female Dragonborn Rogue 3
Medium (6'8") Dragonborn, Neutral Evil (CR 3)
Armor Class 8
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 14 (+2)11 (+0) 15 (+2)8 (-1)
Skills Acrobatics +0, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Alice Graham, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is dressed in an above average manner. She has a very tight haircut. She has blue eyes and a grey hat with a tan feather.

Personality: She is a Masseuse first and foremost. She believes firmly that knowledge should be universal. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Alice was raised in a hard working conservative environment. Because her mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her father from journeying north to reunite her family. She now owns her own business.

Motivation: A deep hatred of brigands.

Flaws: Fearful. Bonds: Attractive, Job, Immigrant, Enemies. Occupation: Masseuse

Voice: Excited and jittery

Attributes [hide]

Alice Graham, Female Human Rogue 1
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 9 (-1)14 (+2) 17 (+3)10 (+0)
Skills Acrobatics +0, Animal Handling +5
Senses Passive Perception 13
Languages Common, Infernal, Gnome
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +5

Possessions: 80 gp. 1 Masterwork Common Melee.


Social Check DCs


Cask Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: A 5'1" southern woman, she likes to wear ponchos typically of a light pastel in addition to tight pants. Her orange fur is heavily combed to the left. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: Eccentric and domineering, Cask will drive conversation. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has since lost track of the people in her past.

Motivation: She desires power and/or immortality; and she is terrified, and will act out of fear

Ideals: Extrovert. Flaws: Ugly, Fearful. Bonds: Rich, Family, Adventurer. Occupation: Architect

Voice: German accent

Attributes [hide]

Cask Of Winter, Female Tabaxi Druid 5
Medium (5'1") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)11 (+0) 11 (+0)10 (+0)
Skills Athletics +3, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Traki Amakiir, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is matted, messy, and big. He wears large thick round spectacles.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Traki grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Opinionated. Flaws: Ugly, Hedonist. Bonds: Adventurer, Religious. Occupation: Map Maker

Voice: Sighs a lot, exhausted

Attributes [hide]

Traki Amakiir, Male Elf Aristocrat 11
Medium (4'10") Elf, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 56 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)14 (+2) 9 (-1)13 (+1)
Skills Arcana +6, Intimidation +5
Senses Passive Perception 9
Languages Common, Elven, Auran, Terran
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jelenneth Connors, Female Half-Elf [Permalink]

Personal [hide]

Description: She stands about 5'0" and wears a custom-built plate barding that's adorned with yellow lining and desert motifs. Her left hand appears badly burned and disfigured. Her blonde hair is singed and shortened. Her thin eyebrows rest above her beady green eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. The war was a terrible time for her, and Jelenneth does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born a particularly ugly child, much to the horror of her parents. When Jelenneth reached her early adolescence her Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Ugly, Shy, Depressed. Bonds: Military. Occupation: Sculptor

Voice: American accent

Attributes [hide]

Jelenneth Connors, Female Half-Elf Cleric 4
Medium (5'0") Half-Elf, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Gnome, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 400 gp. Solid gold idol (400 gp). Sapphire pendant on gold chain (1100 gp). Brass mug with jade inlays (400 gp).


Social Check DCs


Grai Sheldon, Female Half-Orc [Permalink]

Personal [hide]

Description: This western woman is well dressed, but even with her fine clothing she looks run-down. Her clothes are grease stained in places. Her golden hair is long and unkept. Her gray eyes have a joyful gleam in them most of the time.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born a particularly ugly child, much to the horror of her parents. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She moves from town to town, unable to find a place to settle.

Motivation: She's repulsed by the PC; and she wants to meet her childhood hero

Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, Immigrant. Occupation: Assassin

Voice: Spits and sputters

Attributes [hide]

Grai Sheldon, Female Half-Orc Expert 12
Medium (5'4") Half-Orc, Lawful Good (CR 12)
Armor Class 13
Hit Points 30 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 8 (-1)8 (-1) 12 (+1)9 (-1)
Skills Medicine +5, Performance +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 1000 gp. Pink pearl (160 gp). Chrysoberyl (160 gp). Citrine (40 gp). Violet garnet (1600 gp). Jet (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gildmak Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his rapier always slung over his shoulder. He is portly but not overly obese. He has moderate length chestnut hair. His face is covered beneath a completely black helmet.

Personality: Calm and collected, he is a well trained Dyer. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gildmak was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He worked as a nervous Dyer and found it very stressful. He then took over the family business and is one of the better Dyer for hire.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Bonds: Job, Religious, Poor, Slave. Occupation: Dyer

Voice: Speaks in third person

Attributes [hide]

Gildmak Tosscobble, Male Halfling Warrior 9
Small (3'0") Halfling, Lawful Good (CR 9)
Armor Class 13
Hit Points 69 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +4

Possessions: 16000 sp. Gold music box (1000 gp).


Social Check DCs

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