Bundrigo Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears red leather gloves, a red jacket, and tight pants. His head has been shaved. His green eyes lackadaisically let the world flow into them.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He got into the Map Maker business at a young age. He helped his father out around the business and became quite the natural. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Sabotage a competitor; and to share knowledge with the world
Ideals: Athletic, Logical. Flaws: Ugly, Shy. Bonds: Job. Occupation: Map Maker
Voice: Excited and jittery
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 50 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 4000 sp. 1 Thunderstones. 4 Tanglefoot bags. 4 Holy water. 4 Smokesticks.
Harbek Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'2" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in an above average manner. His hair is long and brown with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. He has gray eyes and a brown hat with a tan feather.
Personality: He likes to make people angry or surprised. He takes great joy in being the best Doctor in town.
History: Harbek was born in the east. At a young age he loved to build and create. He moved from fad to fad and when he turned 15 he discovered painting. He became a Doctor soon after.
Motivation: Sabotage a competitor.
Ideals: Persistence, Artistic. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Doctor
Voice: American accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 11)
Armor Class 10
Hit Points 101 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Aquan
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
Possessions: 210 pp.
Armara Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears light armors faded through time and improper care. She wears a deerstalker hat to hide her balding. Her silver eyes have a joyful gleam in them most of the time.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Knight. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is currently in port desperately looking for someone to get her out; and further expansion of business
Ideals: Optimist. Bonds: Poor, Job, Slave. Occupation: Knight
Voice: Breathy voice
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 30 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 300 gp. Moss agate (14 gp). Malachite (14 gp). Rhodochrosite (14 gp). Obsidian (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sorath Light, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a green tunic with black highlights, and long green pants that bunch up around her shoes. She has a slight overbite and is overall scrawny. Her red hair is drawn into a tight pony tail with a card scrunchie. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She would rather hide behind her crafts than deal with other people.
History: She was born blind and as such lacked many opportunities for work. She has had some formal writing training, and achieved minor success. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and she wants revenge against gnolls
Ideals: Artistic, Logical. Flaws: Shy, Disease. Bonds: Attractive, Enemies. Occupation: Carpenter
Voice: Whispers
Attributes [hide]
Medium (4'7") Tiefling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 4000 sp.
Diesa Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. Her blonde hair is slicked back into a classic pompadour. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is calm most of the time but flees social interaction. She is a bit of a xeno-phobe, disliking non-Dwarves.
History: Diesa was raised in a hard working conservative environment. She moved out west to avoid the crime she committed. She tends to her Body Guard job now, and dutifully fulfills any obligations she has.
Motivation: To get a good night's sleep.
Flaws: Insomniac, Shy, Racist. Bonds: Attractive, Job, Criminal record. Occupation: Body Guard
Voice: Timid voice
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Gnome, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Light wooden shield.
Malquis Holimion, Female Half-Elf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a sweet of some kind. She is well dressed, but even with her fine clothing she looks run-down, marred by sweets. Her red hair is knotted and matted. She has a tattooed face.
Personality: Malquis speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is obsessed with finding treasure.
History: Malquis was born into a poor family. Growing up, she dreamt of becoming a Cleric, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Cleric in service of a powerful lord somewhere. Like her father and her brother before her, after school she went straight into learning to become a Fisher. She now travels the world, in search of power and loot.
Motivation: To be a Farmer again.
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Poor, Job. Occupation: Fisher
Voice: Italian accent
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 10)
Armor Class 12
Hit Points 26 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 7 (-2) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 300 pp. 1 Minor magic item. 1 Minor magic item.
Veloptima Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her blonde hair is cut short with large spiked bangs in the front. Her eyes are likewise blue.
Personality: She is mildly Gnome supremacist, though she does not identify as such. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born to a criminal king-pin and mafia family Her homeland was ravaged by war and she spent much of her life rebuilding it. Recently she has begun working with bootleggers and crooks.
Motivation: To prove her worth to the world.
Flaws: Racist, Impulsive, PTSD. Bonds: Adventurer, Criminal record. Occupation: Merchant
Voice: Can't modulate volume
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 45 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Gnome
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
Possessions: 1500 gp. Cloth of gold vestments (130 gp). Sapphire pendant on gold chain (800 gp). Jeweled anklet (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!