Millicent Devore, Female Half-Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her auburn hair is lengthy and is close to two feet long. Her face is covered beneath a completely black helmet.
Personality: She dislikes all the random violence that takes place in the west. She never wears the same outfit twice, unless she absolutely has to.
History: Born to a poor family in the city she treasured whatever gifts she got. She moved from fad to fad and when she turned 15 she discovered music. She has never given up on her music dream.
Motivation: Wants to have a good time and be beloved; and find a way to reverse the transformation of her sister
Ideals: Pacifist, Artistic. Bonds: Poor. Occupation: Detective
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 16 (+3) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Orc
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp. Iolite (80 gp). Rhodochrosite (13 gp). Red spinel (50 gp). 1 Minor magic item. 1 Minor magic item.
Jo Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light white in addition to tight pants. Her tied-back hair is black. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a logical person and will generally grow upset if things defy logic and science.
History: From birth she was tutored by a cruel and relentless mentor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Cook work with an outfit from a few towns over. Cook work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Cook like her father before her.
Motivation: Meet up once more with her childhood friend; and she is unsatisfied with her job
Ideals: Logical. Flaws: Shy. Bonds: Attractive, Mentor, Job, Adventurer. Occupation: Cook
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 5)
Armor Class 14
Hit Points 8 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 8 (-1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 30000 cp. Tiger eye turquoise (14 gp). Golden yellow topaz (1500 gp). Malachite (14 gp).
Enna Caphaxath, Female Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is generally shirtless and showing off her tattooed chest. Her auburn hair is greasy and uncared for. Her green unseeing eyes seem to look past you.
Personality: She will rave to anyone who will listen. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Entrepeneur. Flaws: Ugly, Disease, Insane. Bonds: Mentor. Occupation: Guard
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
Reynard Adler, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. He wears his golden hair down. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: This man loves poetry and to teach people poetry more than just about anything. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to loving parents in a slum to the west. His father was very strict, and drilled into him lessons on being the perfect gentleman. He's since become an addict/alcoholic.
Motivation: Nothing but the best is good enough for him.
Ideals: Artistic, Impeccable. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Carpenter
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 68 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Oriax Havoc, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears a black collared shirt and grey pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. His silver hair is unkempt and raggedy. His white eyes lackadaisically let the world flow into them.
Personality: He has a massive crush on the younger sibling of the Tanner who has hired him part-time. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born in a small forest village. His mother took him hunting and taught him how to get in the mind of other creatures. He has since lost track of the people in his past.
Motivation: An old rival family wants him found.
Flaws: Ugly. Bonds: Poor, Has a crush, Family, Nature. Occupation: Tanner
Voice: Sleepy voice
Attributes [hide]
Medium (6'9") Tiefling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Masterwork Artisan’s tools. 1 Masterwork Musical instrument.
Eberdeb Ningel, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of shields, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His black hair is styled in orderly dreadlocks. His gray eyes lackadaisically let the world flow into them.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He misses his home and complains about the freezing weather, even in summer.
History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting. Flaws: Racist, Disease. Bonds: Immigrant, Rich. Occupation: Cook
Voice: Sleepy voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp. 3 Alchemist’s fire.
Three In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a well pressed and immaculate suit (or dress). Her fur is beige and curly. Her yellow eyes have a joyful gleam in them most of the time.
Personality: She has a massive crush on the younger sibling of the Merchant who has hired her part-time. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Three hails from a village terrorized by giants. Her parents were killed by giants in a raid when she was still a young child. The giants captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's in love.
Flaws: Ugly, Forgetful. Bonds: Poor, Has a crush, Enemies. Occupation: Merchant
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 63 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 |
Possessions: 1300 gp. White pearl (110 gp). Brown diamond (5000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shout outs: Stacey, Adam Fowler, Dragons With Jetpacks, Kingyo Senpai, Warren Clarida, Luke P, David Schraff, Rachel Anderson, Serafina Moon, Trev909, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, R., Vincent Drone, thea musing, Brian Nunziato, Robert Skadsem, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, JollyGamer, Burlyfighter, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Robert Rich, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Christopher Allbritton, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, XMrMonkyx ., Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Dalton Elliott, Connor, Daniel Edwards, Zealot23, Shane Andrews, CJMAXP, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Appreciate Witch of Life, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee
Their contribution stands as a beacon of hope for all adventurers!
