Travok Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He prefers to wear flannel. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.
Personality: He can speak with the recently deceased. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Travok was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying brother.
Motivation: To prove his worth to the world.
Ideals: Athletic, Gifted. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Cartwright
Voice: Hissing voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Druidic, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 170 gp. Eye agate (12 gp). Jade (120 gp).
Argran Walpole, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a small hat to cover his moderate length golden hair. His eyes are violet.
Personality: He is almost excessively polite to everyone, even when angry. He does not believe in violence as a means to an end. He is a dedicated Farmer but believes his peers are too gung-ho.
History: Born to a pair of adventurers, Argran grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Money/treasure.
Ideals: Pacifist. Flaws: Shy. Bonds: Adventurer, Rich. Occupation: Farmer
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Evil (CR 8)
Armor Class 10
Hit Points 17 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Goblin, Draconic
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: Just what you see.
Semyaza Madness, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears suspenders and green workpants. Her shirt is white, and she wears a heavy green leather apron most of the time. Her chestnut hair is greasy and uncared for. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is irascible and easily irritated. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her homeland was ravaged by war and she spent much of her life rebuilding it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Antagonistic, PTSD, Addict. Occupation: Jeweler
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Tiefling, Lawful Good (CR 12)
Armor Class 12
Hit Points 97 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Druidic, Terran, Ignan
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +8
Possessions: 2000 gp. Chalcedony (60 gp). Carnelian (60 gp). Chrysoprase (60 gp). Sard (60 gp). Azurite (4 gp). Aquamarine (800 gp). Malachite (4 gp). Alexandrite (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Merihim Soft, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses in collared shirts and wears a proper scarf over his head. His wide-brimmed hat is riddled with cuts and holes. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: He acts crazy and hedonistic. He always tries to repair and not replace. It was this mentality that drove him into the Bellfounder business.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.
Motivation: He is content; and to end his boredom
Ideals: Persistence. Flaws: Ugly, Hedonist, Mundane. Bonds: Immigrant. Occupation: Bellfounder
Voice: Low range voice
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Amûg Ridley, Male Half-Orc [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His hair is long and auburn with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. He has green eyes and a black hat with a red feather.
Personality: He never swears and excessively uses polite adverbs when speaking. He is able to make almost anything out of random pieces of junk.
History: He was raised in a white middle class family as the only child. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: To share knowledge with the world; and he is content
Ideals: Optimist, Gifted, Logical. Flaws: Mundane. Bonds: Rich. Occupation: Laborer
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 16 (+3) | 6 (-2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 350 gp.
Nalral Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is portly but not overly obese. His blonde hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Nalral grew up listening to his father's many stories. Like his father and his sister before him, after school he went straight into learning to become a Brewer. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: Wants to open a new tavern; and someone believes him a fraud
Flaws: Antagonistic. Bonds: Adventurer, Job, Enemies. Occupation: Brewer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 10 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 4 Alchemist’s fire. 4 Alchemist’s fire. 4 Alchemist’s fire.
Panana Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She wears her white hair down. Her face is scarred and worn.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born to a pair of adventurers, Panana grew up listening to her father's many stories. She made a point of taking high paying jobs and getting most of it up front. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with her old friends; and she desires power and/or immortality
Flaws: Ugly, Depressed. Bonds: Military, Adventurer, Slave. Occupation: Engraver
Voice: Sleepy voice
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Giant, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
