Theren Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan armored body suit, with a simple yellow line shooting up and back down. His chestnut hair is kept up in a ponytail inside a top hat. His eyes are brown and catlike.
Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with finding treasure.
History: He served in the navy to pay for his family's outstanding loans. While studying, he fell in love. They married and had a daughter. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and he wants nothing more than to rejoin the army
Ideals: Professionalism. Bonds: Adventurer, Military, In love. Occupation: Engraver
Voice: pre-pubescent
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Climber’s kit. 1 Disguise kit.
Rolf Hadlee, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a perfectly clean shirt and pair of pants. His hair is red and curly. He wears crescent spectacles with a black brim.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a great chef.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Rolf was left his father's suit of armor and trained in its use and care. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Expand his business; and he wants nothing more than to rejoin the army
Ideals: Gifted, Entrepeneur. Flaws: Shy. Bonds: Attractive, Military. Occupation: Armorer
Voice: Raspy
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 74 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 2200 gp. 1 Minor magic item. 1 Minor magic item.
Prâk Fidget, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear black pants and tee shirts. His blonde hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.
Personality: He is calm most of the time but flees social interaction. He is able to make almost anything out of random pieces of junk.
History: He was born in the south, but his parents moved at a very young age to the west. Prâk was born on a far southern desert where he grew up under the tutelage of his mother, an expert Seamstress. He now owns his own business.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Immigrant, Job. Occupation: Seamstress
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 36 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +3 / 2d8+0, Grapple +5
Possessions: 110 pp. Rock crystal (70 gp). Eye agate (4 gp). Blue sapphire (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Delre Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown vest and prefers grey and violet shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a very tight haircut. Her eyes are gray and beady.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She got into the Knight business at a young age. In her 10th year, her parents were killed by a brigands raid, leaving Delre alone in the world. After a stint in an orphanage, she was adopted. She now owns her own business.
Motivation: She doesn't get along with people that don't share her tastes; and a deep hatred of brigands
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Job, Enemies. Occupation: Knight
Voice: Old Prospector
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 110 gp.
Rosalind Amastacia, Female Half-Elf [Permalink]
Personal [hide]
Description: Standing 4'7", this woman wears a faded coat and loose pants complete with feathered hat. Her white hair is drawn into a tight pony tail with a card scrunchie. Her eyes are gray and beady.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born into a rich family. Her father had invested heavily in several trade routes and wanted her to inherit them. She left for the west, certain she would find work there.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Justice, Opinionated. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Shepherd
Voice: Draws out vowels
Attributes [hide]
Medium (4'7") Half-Elf, True Neutral (CR 8)
Armor Class 12
Hit Points 44 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nuraval Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is greasy and uncared for. He tend to wears goggles to shield his eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He would rather hide behind his crafts than deal with other people.
History: Born to a pair of adventurers, Nuraval grew up listening to his mother's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Mercenary soon after.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and to reunite with his old friends
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Adventurer, Job. Occupation: Mercenary
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1 Chain shirt.
Malmûg Dumph, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. His red hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born in a small desert village. He was taken as a slave by a traveling circus and forced to perform Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Malmûg fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a crush on the local Mason.
Ideals: Fighting. Bonds: Attractive, Has a crush, Nature, Slave. Occupation: Fortune-teller
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 7)
Armor Class 8
Hit Points 24 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: 400 gp.
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