Ribbles Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears silk and lounges about seductively. His hair is blonde, silky, and of moderate length. He wears large thick round spectacles.
Personality: He is mildly Gnome supremacist, though he does not identify as such. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Born to a poor family in the city he treasured whatever gifts he got. He was taken from his home at a very young age. He has never given up on his singing dream.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Poor, Slave. Occupation: Courier
Voice: Soothing and warm
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 9 (-1) | 15 (+2) | 19 (+4) | 13 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Auran, Dwarven, Aquan
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1
Possessions: 500 gp. 1 Minor magic item.
Roywyn Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has styled her red hair well, parting it to the left. She has hazel eyes.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. A true patriot, Roywyn would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Roywyn was born with her mother's beautiful face. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Doesn't want to be a Seamstress and was forced into it by her family; and find a way to reverse the transformation of her brother
Ideals: Joker. Bonds: Military, Attractive, Adventurer, Family. Occupation: Seamstress
Voice: Cold and demanding tone
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 2)
Armor Class 9
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 20 (+5) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Druidic
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 240 gp. 1 Half-Plate.
Enidda Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: A middle-aged woman, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and is pretty ugly. Her chestnut hair is well kept. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a very good compulsive liar and kleptomaniac.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She helped her mother out around the business and became quite the natural. She's also a talented Courier, but doesn't like to broadcast it.
Motivation: Money/treasure.
Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Criminal record, Slave, Job. Occupation: Painter
Voice: Farmer accent
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Sylvan, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 800 sp.
Windy Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'9" has a big stupid grin on his face most of the time. He prefers to wear brown pants and tee shirts. His white fur is slicked back into a classic pompadour. His eyes are likewise green.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invites people to come help in his community garden.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.
Motivation: A deep hatred of dire rats; and wants to have a good time and be beloved
Ideals: Optimist, Philantrophist. Bonds: Religious, Attractive, Enemies. Occupation: Shipwright
Voice: Relaxed voice
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 19 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 17 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Halfling
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 600 gp. Eye agate (10 gp). 1 Minor magic item. 1 Minor magic item.
Boddynock Sympony, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has a large tan mantle and cape that has been intricately interwoven into his green robe. With a patchy auburn beard and wild auburn hair. His face is scarred and worn.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. Boddynock was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Religious. Occupation: Assassin
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 500 gp. 1 Half-Plate.
Umpen Gummen, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a tan small hat and tan clothes. His hair, while still mostly silver, has prominent grey streaks. His eyes are likewise violet.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is lazy and tries to find solutions quickly.
History: He was born a particularly ugly child, much to the horror of his parents. Umpen liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his absent father; and regain custody of his son
Ideals: Persistence. Flaws: Lazy, Ugly. Bonds: Nature, Family. Occupation: Sage
Voice: Soft and melodious
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 10 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 9 (-1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Auran, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp. 1 Minor magic item.
Virra Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: She is a mite stocky and wears tan painted combat armor at almost all times. She has a long silver ponytail with little hanging trinkets. Her thin eyebrows rest above her beady green eyes.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She also hits on women, regardless of circumstances.
History: She was raised in a white middle class family as the only child. She was an apprentice working in her mother's forge. She struck the Bricklayer job and began her own company from there.
Motivation: She is content.
Flaws: Ugly, Mundane. Bonds: Job, Has a crush. Occupation: Bricklayer
Voice: Italian accent
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Auran, Draconic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 25000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Black velvet mask with numerous citrines (130 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
