Numba Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She is physically well-built. She has wavy brown hair. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: She is irascible and easily irritated. She is skeptical of what others tell her and is slow to trust.
History: She was born in the north. Through the years after Numba was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Numba's father didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is greedy.
Flaws: Ugly, Antagonistic, Shy. Bonds: Rich, Immigrant. Occupation: Dilettante
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 7)
Armor Class 10
Hit Points 39 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
Possessions: 500 gp. Silver comb with moonstones (200 gp). A necklace of small pink pearls (1000 gp). Gold and topaz bottle stopper cork (600 gp). Solid gold idol (1100 gp).
Armara Tragedy, Female Tiefling [Permalink]
Personal [hide]
Description: An older woman who is dressed in earthy colors with a black and green handkerchief worn on her right side, she is not a threatening figure. Her black hair is still thick. Her gold eyes dart from person to person.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Like her father and her brother before her, after school she went straight into learning to become a Barber. She's also a talented Layabout, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and seeks redemption
Flaws: Disease, Secretive. Bonds: Military, Job, Criminal record. Occupation: Barber
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'10") Tiefling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 32 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Aquan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: Just what you see.
Makaria Talent, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears an entirely black suit with white socks and a vest with buckled shoes. Her dark red hair is singed and shortened. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She will rave to anyone who will listen. She misses her home and complains about the freezing weather, even in summer.
History: When she was but 7 years old her parents immigrated from the south. Her martial abilities were realized during a raid on her village. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is not mentally stable, and does not behave rationally; and balancing her hectic life and new bricklayer responsibilities is difficult
Ideals: Gifted. Flaws: Ugly, Insane, Addict. Bonds: Immigrant. Occupation: Bricklayer
Voice: Nasally tone
Attributes [hide]
Medium (4'11") Tiefling, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 55 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 1600 gp.
Gorgûm Sharps, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a white collared shirt and grey pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. With bright white hair and a scraggly beard. His face is covered beneath a completely black helmet.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Further he is a bit of a stoner and is frequently out of it.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is unsatisfied with his job; and further expansion of business
Flaws: Addict, Antagonistic. Bonds: Attractive, Job. Occupation: Armorer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'8") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 40 pp. 1 Darkwood Buckler.
Thradal Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'2" has a big stupid grin on his face most of the time. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has no hair. His blue eyes peer out from beneath his feathered brown hat.
Personality: Thradal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Ideals: Extrovert, Gifted. Flaws: Ugly, Forgetful. Bonds: Enemies. Occupation: Sellsword
Voice: Loud with bravado
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 7)
Armor Class 10
Hit Points 74 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 20 (+5) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 5000 sp. 1 Minor magic item.
Kody Blackwood, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears just a brown suit. His skin is also unnaturally pale. His tied-back hair is chestnut. His blue eyes are slightly larger than normal.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born a particularly ugly child, much to the horror of his parents. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted necromantic powers by his dying sister.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion.
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Adventurer. Occupation: Carpenter
Voice: German accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 42 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 6 (-2) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Goblin, Auran
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
Possessions: 50 pp. Aquamarine (500 gp). Violet garnet (500 gp). 1 Minor magic item. 1 Minor magic item.
Oolah Axton, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her long silver hair reaches down to her waist. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: Calm and collected, she is a well trained Glassblower. She is afraid of women and trembles around them
History: Born to a pair of adventurers, Oolah grew up listening to her mother's many stories. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has worked as a Glassblower like her mother before her.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Flaws: Ugly, Shy. Bonds: Job, Adventurer, Criminal record. Occupation: Glassblower
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 68 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 6 (-2) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Giant, Dwarven
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4
Possessions: 21000 sp. Deep green spinel (110 gp). Freshwater pearl (10 gp). Banded agate (10 gp). Azurite (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!
