Qemuel Destiny, Male Tiefling [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of clubs on his belt, each one with a amethyst on the hilt. His dark red hair is long and unkept. His silver unseeing eyes seem to look past you.
Personality: He is extraordinarily eccentric. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Glassblower father left him crippled. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Fighting. Flaws: Ugly, Disease, Insane. Bonds: In love. Occupation: Miller
Voice: Posh accent
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 2000 sp. Brass mug with jade inlays (400 gp). Sapphire pendant on gold chain (500 gp).
Gennal Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His moppish golden hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to loving parents in a slum to the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 12 years.
Motivation: He is terrified, and will act out of fear; and he is unsatisfied with his job
Flaws: Selfish, Fearful. Bonds: Poor, Attractive, Job. Occupation: Brewer
Voice: Low and grunting
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Duergath Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is long and black with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Duergath was born with his father's beautiful face. He found a children's book about a Dwarf Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Bonds: Attractive, Criminal record, Adventurer, In love. Occupation: Bowyer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 22 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 17 (+3) | 10 (+0) | 1 (-5) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Abyssal, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.
Dean Winthrop, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is smooth and relatively long. His eyes are violet and he is always smoking a pipe.
Personality: He can speak with the recently deceased. He takes great joy in being the best Bellfounder in town.
History: Born to a pair of adventurers, Dean grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Bellfounder
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 7 (-2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Mara Teinithra, Female Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft grey waves gently in the breeze. Her auburn hair is drawn into a tight pony tail with a clover scrunchie. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She never swears and excessively uses polite adverbs when speaking. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She is the product a well kept family trust fund and as such has never really known need. A gypsy cursed her at a young age, leading to her ugly appearance. She has built up a small fortune and can afford her own way.
Motivation: To prove her worth to the world.
Ideals: Athletic, Optimist. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Guard
Voice: Old thin voice
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 42 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 8 (-1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Druidic, Celestial
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: Just what you see.
Ootah Tindall, Female Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive woman, she very much looks the part of a Jeweler. She keeps her black hair in a pixie cut. Her blue eyes are slightly larger than normal.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born several months after her mother was called into army service. She helped her mother out around the business and became quite the natural. She's also a talented Engraver, but doesn't like to broadcast it.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Flaws: Secretive. Bonds: Job, Attractive, Guardian, Military. Occupation: Jeweler
Voice: Timid voice
Attributes [hide]
Medium (4'11") Half-Orc, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 9 (-1) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Vistra Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across her face, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair, while still mostly blonde, has prominent grey streaks. She has a dull look in her blue eyes.
Personality: She exudes charisma. She is a tour de force of persuasion. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was raised in a plains tribe. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Marshal work with an outfit from a few towns over. Marshal work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Marshal job now, and dutifully fulfills any obligations she has.
Motivation: She feels the way she acts is they only way to get by in the world; and someone believes her a fraud
Ideals: Impeccable. Bonds: Attractive, Enemies, Nature, Job. Occupation: Marshal
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 9)
Armor Class 12
Hit Points 74 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 900 gp. Banded agate (8 gp). Carnelian (40 gp). Citrine (40 gp). Obsidian (8 gp). Rich purple corundum (600 gp). Pink pearl (70 gp). Aquamarine (1500 gp). Deep green spinel (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
