Seere Poetry, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She carries with her a set of greataxes, each one with a jet on the hilt. She only wears one on her belt and the other on her back. She wears her dark red hair up. Her face is covered beneath a completely black helmet.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Around other people she will do her best to conceal her emotions and appear jolly.
History: Seere was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Seere fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels threatened by others
Ideals: Fighting, Disciplined. Flaws: Shy. Bonds: Poor. Occupation: Fortune-teller
Voice: French accent
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 63 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: 400 pp. Hematite (10 gp). Blue-white diamond (8000 gp). Pink pearl (140 gp). Sardonyx (50 gp). Citrine (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Brakka Melancon, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a white shirt, with a yellow mid length skirt with yellow tights and flats, usually wearing a coat over them. Sporting a white mohawk this woman's hair draws a lot of attention. She has several tiny aquamarine earrings on each ear.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is an amazing painter.
History: Brakka was born with her father's beautiful face. Brakka was born on a far northern desert where she grew up under the tutelage of her father, an expert Banker. She was granted druidic powers by her dying brother.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Gifted. Bonds: Rich, Criminal record, Attractive, Immigrant. Occupation: Banker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 49 (5d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 16 (+3) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp.
Einkil Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown coat over a white low-cut shirt, and a small hat upon his head. He keeps his white hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in a small island village. Over the years he perfected his riding and shooting skills. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Joker, Fighting. Flaws: Ugly, Insomniac. Bonds: Nature. Occupation: Bounty Hunter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 23 (2d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 13 (+1) | 8 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
Artin Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses like a well dressed Armorer does. Her hair is golden and very short. She is very pretty but has cold, dead eyes.
Personality: She is overprotective of those who hire her services. She has all her life been fascinated with writing.
History: Sold as a small child to a wizard, Artin was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her childhood dream was to be a Soapmaker, but she was a colossal failure. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Further expansion of business; and she is unsatisfied with her job
Ideals: Artistic. Bonds: Job, Attractive, Guardian, Mentor. Occupation: Armorer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 12 (+1) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +1
Possessions: 100 gp.
Orsik Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and prefers to wear brown pants and tee shirts. He has moderate length black hair. His blue eyes are slightly larger than normal.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not trust anyone and sleeps with one eye open.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Slave Trader arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now owns his own business.
Motivation: Further expansion of business; and he wants to meet his childhood hero
Flaws: Ugly, Insomniac. Bonds: Rich, Job, Adventurer. Occupation: Slave Trader
Voice: Pirate accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 18 (+4) | 15 (+2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Orc, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: Just what you see.
Shifting Running, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His red fur is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a font of random trivia from the lore and stories he has discovered
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Roofer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Logical. Flaws: Insane, Shy. Bonds: Poor. Occupation: Roofer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 31 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Giant, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 32000 sp. 1 Minor magic item.
Thokk Shelby, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white small hat and white clothes. He is physically well-built. His auburn hair is cut jaggedly and amateurishly. He has violet eyes.
Personality: Confrontational and typically high on some drug or another. Energy wise he seems alert and responsive.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thokk took refuge in the old dungeon and found the beat up glaive and armor he uses now. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Sabotage a competitor; and to be a courier again
Ideals: Professionalism. Flaws: Addict. Bonds: Nature, Job. Occupation: Guard
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 2 Tanglefoot bags.
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