Left-Handed Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is portly but not overly obese. He keeps his red fur in a flapper bob. He wears large thick round spectacles.
Personality: While he acts the brute, he is far gentler than he would appear. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Gifted from a young age, Left-Handed studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor.
Ideals: Fighting, Entrepeneur, Gifted. Bonds: Job. Occupation: Fisher
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 54 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 |
Possessions: 600 gp. Jasper (60 gp). Star rose quartz (60 gp). Coral (60 gp).
Cora Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is white and curly. Her eyes are a pleasant hazel.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She cannot resist a sob story and will often dote over anyone who has one.
History: When she was but 5 years old her parents immigrated from the south. She worked as a nervous Banker and found it very stressful. She has worked as a Banker like her father before her.
Motivation: To be a Mercenary again; and further expansion of business
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Banker
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Azaki Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This northern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His clothes are grease stained in places. His long blonde hair is drawn into a two foot long braid. His eyes are a pleasant violet.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a logical person and will generally grow upset if things defy logic and science.
History: Azaki was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. Azaki abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Professionalism, Logical. Bonds: Adventurer, Poor, Immigrant. Occupation: Bookbinder
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 44 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 18 (+4) | 15 (+2) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Ignan, Orc, Gnome
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 | 1 |
Possessions: 40000 cp.
Oriff Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'0" and is wearing colorful clothing, dressed as a Interpreter. Her auburn hair has been sun bleached extensively. She wears an eyepatch.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She cannot resist a sob story and will often dote over anyone who has one.
History: The child of a Map Maker, who enjoyed hunting, Oriff was taken on many hunting expeditions. She was taken from her home at a very young age. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She would like to get married and retire; and she's in love
Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Nature, Slave, Has a crush. Occupation: Interpreter
Voice: Hissing voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 200 gp. Amber (120 gp).
Trey Sherwood, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a well pressed and immaculate suit (or dress). He wears his hair in dreadlocks. His eyes are violet and he is always smoking a pipe.
Personality: He is a Mayor first and foremost. He believes firmly that knowledge should be universal. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born several months after his mother was called into army service. While studying, he fell in love. They married and had a daughter. He has achieved small success as a Mayor.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Fighting. Bonds: Job, Nature, Military, In love. Occupation: Mayor
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp. Tiger eye turquoise (15 gp).
Hûra Tickle, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his hazel eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hûra took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Passionate, Fighting. Bonds: Attractive, Nature, Religious. Occupation: Soapmaker
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Good (CR 6)
Armor Class 10
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Orc, Giant
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 100 gp. Red garnet (140 gp). Moss agate (13 gp).
Alice Wilberforce, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and she perpetually has her whip ready. Her hair is silver and very short. Her thin eyebrows rest above her beady green eyes.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is a bit of a xeno-phobe, disliking non-Humans.
History: She was born in the north. A gypsy cursed her at a young age, leading to her ugly appearance. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and expand her business
Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Rich, Job, Immigrant. Occupation: Bather
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 42 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 2100 gp. Iolite (50 gp). Jacinth (5000 gp). Violet garnet (1200 gp). Fiery yellow corundum (1000 gp). Star rose quartz (50 gp). Iolite (50 gp). Violet garnet (1200 gp). 1 Minor magic item. 1 Minor magic item.
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