Liftrasa Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: 4'1" and lanky with angular features, she is an attractive figure. She very much looks the part of a Dilettante. Her hair is long and golden with streaks of auburn, and is pulled back with small grey clips. Her green eyes peer out from beneath her deerstalker grey hat.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She also has developed a complete distrust of the Engraver profession.
History: Liftrasa was raised in a hard working conservative environment. Her homeland was ravaged by war and she spent much of her life rebuilding it. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Shy, PTSD. Bonds: Job, Attractive. Occupation: Dilettante
Voice: Voice breaks
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 220 gp.
Iados Peace, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears professional attire. His purple hair has been sun bleached extensively. His eyes are white and he is always smoking a pipe.
Personality: Iados is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. He now mingles about in high society.
Motivation: Revenge; and he wants revenge against goblins
Ideals: Extrovert. Bonds: Attractive, Rich, Slave, Enemies. Occupation: Guard
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 15)
Armor Class 12
Hit Points 94 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 17
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
Possessions: 7000 gp. Aquamarine (1600 gp). Jet (90 gp). Rose (80 gp). Blue quartz (15 gp). Violet garnet (1600 gp). Blue star sapphire (700 gp). Jet (90 gp). Star rose quartz (80 gp). Rich purple corundum (700 gp). Zircon (80 gp). Bloodstone (80 gp). Rhodochrosite (15 gp). Chrysoprase (80 gp). Deep blue spinel (1600 gp).
Anverth Timbers, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is dressed in earthy colors with a blue and green handkerchief worn on his right side. His red hair is singed and shortened. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To be a Scribe again; and he has passion for adventuring and risk
Ideals: Athletic. Flaws: Ugly. Bonds: Criminal record, Adventurer, Rich, Job. Occupation: Mason
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 19 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Blossom TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She typically wears a sleeveless long coat of deep white leather and dull tan iron scale mail. Her hair is cut close to her head. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She acts crazy and hedonistic. She never wears the same outfit twice, unless she absolutely has to.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Blossom fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Her religion dominates her actions.
Ideals: Artistic, Fighting. Flaws: Addict, Hedonist. Bonds: Religious. Occupation: Masseuse
Voice: American accent
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 16)
Armor Class 12
Hit Points 33 (16d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 7 (-2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
Possessions: 12000 gp. Gold dragon comb with red garnet eye (700 gp). A necklace of small pink pearls (6000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Gold dragon comb with red garnet eye (700 gp). Brass mug with jade inlays (600 gp). Cloth of gold vestments (30 gp). A necklace of small pink pearls (6000 gp). Brass mug with jade inlays (600 gp). Sapphire pendant on gold chain (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Black velvet mask with numerous citrines (30 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). A small bag of saffron. (30 gp). Jeweled gold crown (2000 gp). Sapphire pendant on gold chain (500 gp). Brass mug with jade inlays (600 gp). A necklace of small pink pearls (6000 gp). 1 Medium magic item.
Sarah Harrington, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her golden hair is cut short with large spiked bangs in the front. She wears a mask on her face.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born several months after her mother was called into army service. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.
Motivation: Balancing her hectic life and new Hunter responsibilities is difficult; and she wants nothing more than to rejoin the army
Ideals: Passionate, Opinionated. Bonds: Poor, Attractive, Military. Occupation: Hunter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'10") Human, Neutral Evil (CR 7)
Armor Class 13
Hit Points 48 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 4 (-3) | 4 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 800 gp. Cloth of gold vestments (90 gp). 1 Minor magic item.
Trey Paxton, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His white hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Trey lived on a farm with his mother, near the main road leading to a nearby town. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has since lost track of the people in his past.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Enemies, Adventurer, Family. Occupation: Servant
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 69 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 18 (+4) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 360 pp. Zircon (60 gp). Rich purple corundum (600 gp). Deep blue spinel (1400 gp). Emerald (600 gp).
Quarion Mystralath, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a robe, a symbol of the sun god around his neck, and a lance on his belt. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has green eyes and a tan hat with a green feather.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Gifted from a young age, Quarion studied abroad. His father was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for him.
Ideals: Fighting, Impeccable, Gifted. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Fortune-teller
Voice: Hissing voice
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 10 (+0) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Terran
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
