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Advanced [show]


Delg Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with green socks and a vest with buckled shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'3" when asserting himself. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes are slightly larger than normal.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is obsessed with a lost civilization.

History: He was born in the south. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.

Bonds: Enemies, Adventurer, Immigrant, Mentor. Occupation: Fortune-teller

Voice: Sensual and smooth

Attributes [hide]

Delg Lutgehr, Male Dwarf Rogue 4
Medium (4'3") Dwarf, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)7 (-2) 16 (+3)10 (+0)
Skills Deception +2, Religion +0
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 16000 sp.


Social Check DCs


Caramip Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is generally well dressed albeit a few years behind the times. She keeps her long white hair kept up in a rat tail. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Caramip was born with her mother's beautiful face. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting dire rats, the young Caramip began to lead the lost caravan. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the north; and someone believes her a fraud

Ideals: Philantrophist, Logical, Entrepeneur. Bonds: Attractive, Enemies. Occupation: Actor

Voice: pre-pubescent

Attributes [hide]

Caramip Scheppen, Female Gnome Paladin 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)15 (+2) 12 (+1)11 (+0)
Skills Intimidation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Elven, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp. Rock crystal (60 gp). Malachite (10 gp). 1 Half-Plate.


Social Check DCs


Tawna Porridgepot, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a white shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. Her red hair is braided into rings. She is baby faced.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: A powerful wizard made her what she is. Her mother had invested heavily in several trade routes and wanted her to inherit them. She left for the south, certain she would find work there.

Motivation: To prove her worth to the world.

Flaws: Impulsive. Bonds: Immigrant, Attractive, Mentor, Rich. Occupation: Hunter

Voice: Shortens vowels

Attributes [hide]

Tawna Porridgepot, Female Halfling Commoner 16
Small (2'8") Halfling, Chaotic Evil (CR 16)
Armor Class 12
Hit Points 25 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)9 (-1) 10 (+0)12 (+1)
Skills Perception +5, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1

Possessions: 700 pp. Bloodstone (40 gp). Black pearl (600 gp). Black opal (1400 gp). White opal (1400 gp). Iolite (40 gp). Obsidian (8 gp). Carnelian (40 gp). Chrysoberyl (50 gp). Red garnet (50 gp). Smoky quartz (40 gp). Rock crystal (40 gp). Onyx (40 gp). Malachite (8 gp). Alexandrite (600 gp). Black pearl (600 gp). Blue sapphire (1400 gp). White opal (1400 gp). Chalcedony (40 gp). Eye agate (8 gp). Red garnet (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Shanairla Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is wearing colorful clothing, dressed as a Architect. Her brown hair is well kept. She wears crescent spectacles with a black brim.

Personality: She is mildly Half-Elf supremacist, though she does not identify as such. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Shanairla was born with her mother's beautiful face. While studying, she fell in love. They married and had a son. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She's repulsed by the PC; and to unite with her brother

Ideals: Athletic. Flaws: Racist, Antagonistic. Bonds: In love, Attractive, Family. Occupation: Architect

Voice: Squeaky

Attributes [hide]

Shanairla Floshem, Female Half-Elf Paladin 3
Medium (5'2") Half-Elf, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 7 (-2)11 (+0) 6 (-2)15 (+2)
Skills Medicine +0, Performance +4
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. Rose (70 gp). 1 Masterwork Common Melee.


Social Check DCs


Torgga Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She wears an entirely grey suit with blue socks and a vest with buckled shoes. She carries a battered whip and tarnished bow as well. Her silver hair is lengthy and is close to two feet long. Her amber eyes dart from person to person.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Torgga fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand her business

Ideals: Fighting, Extrovert, Gifted. Flaws: Shy. Bonds: Mentor. Occupation: Cartwright

Voice: Irish accent

Attributes [hide]

Torgga Rumnaheim, Female Dwarf Druid 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)14 (+2) 13 (+1)12 (+1)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 240 gp.


Social Check DCs


Osah Violence, Female Tiefling [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is greying and her face has many wrinkles. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is business-like. She takes instructions and follows them to the letter. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Gifted from a young age, Osah studied abroad. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: To clean up the streets; and to reunite with her old friends

Ideals: Professionalism, Gifted. Bonds: Religious, Adventurer, Guardian. Occupation: Knight

Voice: Italian accent

Attributes [hide]

Osah Violence, Female Tiefling Cleric 3
Medium (6'1") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Insight +2, Investigation +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Tricking Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dark leathers with embroidery. He has moderate length beige fur. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Sold as a small child to a necromancer, Tricking was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Spy and found it very stressful. He inherited the family business which he has now maintained for 11 years.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Flaws: Insane, Antagonistic. Bonds: Attractive, Job, Mentor. Occupation: Spy

Voice: Low and grunting

Attributes [hide]

Tricking Of Passion, Male Tabaxi Adept 13
Medium (5'8") Tabaxi, Lawful Neutral (CR 13)
Armor Class 14
Hit Points 47 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 8 (-1)9 (-1) 14 (+2)15 (+2)
Skills Deception +6, Medicine +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433321

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Finely wrought small gold bracelet (10 gp). Solid gold idol (300 gp). Brass mug with jade inlays (300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Jeweled anklet (2000 gp). Black velvet mask with numerous citrines (120 gp). 1 Medium magic item.


Social Check DCs

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