Gildmak Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 3'2". He wears professional attire, and his gloved hand is found clutching a falchion. His white hair is smooth and relatively long. He wears a mask on his face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He always tries to repair and not replace. It was this mentality that drove him into the Seamstress business.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gildmak fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs
Ideals: Persistence, Fighting. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Seamstress
Voice: Middle-eastern accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +1
Possessions: 30 gp.
Adrex Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears a green cloak and cross-gartered black stockings. He wears a small hat to cover his moderate length rusty crest. His gold eyes dart from person to person.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his mother's forge. He tends to his Soapmaker job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and dragonborn compassion
Flaws: Racist. Bonds: Enemies, Rich, Job. Occupation: Soapmaker
Voice: Nasally tone
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Aquan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 2000 cp.
Hadwisa Langston, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a simple burlap shirt and baggy pants. She conceals her sword with her veritable burlap sack of a shirt. Her brown hair is slicked back into a classic pompadour. Her hazel eyes are passionate and lively.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is lazy, self-centered, vain, and jealous.
History: She was born in the north, but her parents moved at a very young age to the east. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She was granted necromantic powers by her dying brother.
Motivation: A deep hatred of orcs; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Greedy, Selfish. Bonds: Immigrant. Occupation: Priest
Voice: Squeaky
Attributes [hide]
Medium (4'10") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 6 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp. Banded agate (8 gp).
Vonana Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who sports grey clothing, slightly heavier than average wear. She keeps her golden hair in a flapper bob. She has green eyes.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Vonana was born in the north. At a young age she loved to build and create. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She hasn't been sleeping well lately.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is content
Ideals: Persistence. Flaws: Mundane, Fearful, Insomniac. Bonds: Criminal record. Occupation: Roofer
Voice: Hissing voice
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1200 sp. Citrine (30 gp). Rose (30 gp). Silver pearl (70 gp). 1 Masterwork Uncommon Weapon.
Bernard Beitz, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He carries with him a set of greataxes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His blonde hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.
Personality: He has a massive crush on the younger sibling of the Cartwright who has hired him part-time. He can't help but pocket interesting objects he comes across
History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Bernard has worked very hard to control his curse. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He wants to get laid; and he is a bit of a kleptomaniac
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Has a crush, Criminal record. Occupation: Cartwright
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 42 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp. 1 Masterwork Musical instrument. 1 Superior lock. 1 Magnifying glass.
Ida Stanton, Female Human [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a grey and violet robe with the hood down. Sporting a golden mohawk this woman's hair draws a lot of attention. She wears crescent spectacles with a black brim.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born at the edge of vast mountains. Her childhood dream was to be a Banker, but she was a colossal failure. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants a kiss; and sabotage a competitor
Ideals: Gifted, Logical. Bonds: Nature, Job, Has a crush. Occupation: Shipwright
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Rhodochrosite (4 gp).
Kasdeya Haunted, Female Tiefling [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears a black armored body suit, with a simple blue line shooting up and back down. Her red hair is singed and shortened. She has a tattooed face.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born in the north, but her parents moved at a very young age to the south. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Halfling artifacts is her passion; and she's looking for her big break
Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Barkeep
Voice: Strong lisp
Attributes [hide]
Medium (4'11") Tiefling, True Neutral (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 10000 cp. Carved bone or ivory statuette (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!