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NPC Generator

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Advanced [show]


Krimmon TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white shirt with thin violet vertical stripes and black pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'0" when asserting himself. His blonde hair is cut short. His eyes are violet and catlike.

Personality: He is a Miller first and foremost. He believes firmly that knowledge should be universal. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Gifted from a young age, Krimmon studied abroad. He was an apprentice working in his mother's forge. He has recently gotten a pet goose that steals things from people.

Motivation: He doesn't get along with people that don't share his tastes; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Gifted, Impeccable. Bonds: Job, Criminal record. Occupation: Miller

Voice: Posh accent

Attributes [hide]

Krimmon TellPenny, Male Halfling Sorcerer 1
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 5000 cp. Citrine (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Cask Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She carries a battered hand crossbow and tarnished greataxe as well. Her fur, while still mostly red, has prominent grey streaks. Her amber eyes are passionate and lively.

Personality: Her tongue was cut out and she uses sign language. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cask fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest woman in the west

Ideals: Entrepeneur, Fighting, Joker, Gifted. Flaws: Disease. Occupation: Gardener

Voice: Irish accent

Attributes [hide]

Cask Plume, Female Tabaxi Warlock 3
Medium (4'10") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)13 (+1) 16 (+3)18 (+4)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 2 Thunderstones. 2 Tanglefoot bags.


Social Check DCs


Einkil Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'4" northern man, he wears tattered old clothes. He has styled his brown hair well, parting it to the left. He has hazel eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Carter, his father struggled to pay the bills. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his brother; and he is currently in port desperately looking for someone to get him out

Ideals: Passionate. Flaws: Ugly. Bonds: Slave, Poor, Family. Occupation: Stableman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Einkil Fallack, Male Dwarf Rogue 1
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Five Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has moderate length red fur. His eyes, though not visible through his cowl, are green.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. The war was a terrible time for him, and Five does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Five lived on a farm with his father, near the main road leading to a nearby town. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has been saving his money to try and buy his brother's freedom.

Motivation: He feels kind of lost in life; and his relatives are trying to arrange a marriage

Flaws: Sensitive, Depressed. Bonds: Military, Family, Religious. Occupation: Mayor

Voice: Voice breaks

Attributes [hide]

Five Moon, Male Tabaxi Rogue 4
Medium (5'10") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)11 (+0) 14 (+2)11 (+0)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. Hematite (12 gp). Aquamarine (900 gp). Violet garnet (900 gp). Aquamarine (900 gp). 1 Minor magic item.


Social Check DCs


Ortegar Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'0". He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will rave to anyone who will listen. He also is a firm believer in the manly ideal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has achieved small success as a Map Maker.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Insane, Impulsive, Disease. Bonds: Job. Occupation: Map Maker

Voice: pre-pubescent

Attributes [hide]

Ortegar Stoutman, Male Halfling Monk 12
Small (3'0") Halfling, Neutral Good (CR 12)
Armor Class 13
Hit Points 100 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)12 (+1) 14 (+2)16 (+3)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +6

Possessions: Zircon (20 gp). Black opal (1200 gp). Fiery yellow corundum (1200 gp).


Social Check DCs


Sammal Chance, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man likes to wear black tank tops with pastel pants. His clothes are grease stained in places. His purple hair is heavily combed to the right. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is able to make almost anything out of random pieces of junk.

History: He was born in the north. A few years later when the west was not economically sound they moved to his current location. He's since become an addict/alcoholic.

Motivation: To clean up the streets.

Ideals: Disciplined, Gifted. Flaws: Addict. Bonds: Poor, Immigrant. Occupation: Weaver

Voice: Nasally tone

Attributes [hide]

Sammal Chance, Male Tiefling Cleric 1
Medium (5'1") Tiefling, Lawful Good (CR 1)
Armor Class 8
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 17 (+3)11 (+0) 12 (+1)14 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 sp. Azurite (6 gp).


Social Check DCs


Vistra Caebrek, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She typically wears brown cloth garments or leather armor. She is an epitome of beauty. Her hair is auburn and curly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Her tongue was cut out and she uses sign language. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Her mother raised her in a mountain cabin. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She used her abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Disease. Bonds: Attractive, Criminal record, Nature, Religious. Occupation: Cartwright

Voice: Cold and demanding tone

Attributes [hide]

Vistra Caebrek, Female Dwarf Bard 6
Medium (3'10") Dwarf, True Neutral (CR 6)
Armor Class 13
Hit Points 26 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)16 (+3) 14 (+2)12 (+1)
Skills Intimidation +4, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Gnome, Orc, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 100 gp.


Social Check DCs

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