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NPC Generator

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Advanced [show]


Brakka Weston, Female Half-Orc [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times. Her hair is chestnut and very short. She is very pretty but has cold, dead eyes.

Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. Animals are drawn to her, and she is able to talk to them.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Brakka took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: To prove her worth to the world; and to find somewhere to settle down

Ideals: Gifted. Flaws: Mundane, Impulsive. Bonds: Attractive, Enemies. Occupation: Server

Voice: Sleepy voice

Attributes [hide]

Brakka Weston, Female Half-Orc Rogue 1
Medium (4'10") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)12 (+1) 13 (+1)10 (+0)
Skills Arcana +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 gp. Amethyst (110 gp).


Social Check DCs


Murook Kimberly, Female Half-Orc [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears just a black suit. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. She has a dull look in her hazel eyes.

Personality: Always inclined to offer people food she seems plenty friendly. She is obsessed with finding treasure.

History: Murook was raised in a hard working conservative environment. When Murook reached her early adolescence her Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Job, Military. Occupation: Interpreter

Voice: Speaks like tongue is numb

Attributes [hide]

Murook Kimberly, Female Half-Orc Wizard 3
Medium (5'8") Half-Orc, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 15 (+2)7 (-2)
Skills Intimidation +0, Religion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. Peridot (70 gp).


Social Check DCs


Anselm Myerscough, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a well pressed and immaculate suit (or dress). He has a long brown beard with little hanging trinkets. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of eastern immigrants he idolized his mother. Anselm was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Miller. He left for the east, certain he would find work there.

Motivation: He's looking for his big break.

Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Immigrant. Occupation: Miller

Voice: Can't modulate volume

Attributes [hide]

Anselm Myerscough, Male Human Bard 11
Medium (6'3") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 49 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)11 (+0) 16 (+3)12 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 80 pp.


Social Check DCs


Claira Othronus, Female Elf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a tan tunic with violet highlights, and long brown pants that bunch up around her shoes. Her golden hair is wavy and long. She has a dull look in her blue eyes.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She served in the navy to pay for her family's outstanding loans. From there she went from mercenary job to mercenary job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Claira fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She would like to get married and retire; and meet up once more with her childhood friend

Ideals: Athletic, Optimist, Fighting. Bonds: Adventurer, Military, Has a crush. Occupation: Beggar

Voice: Speaks through clenched teeth

Attributes [hide]

Claira Othronus, Female Elf Cleric 3
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)14 (+2) 6 (-2)11 (+0)
Skills Arcana +4, Performance +2
Senses Passive Perception 8
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Purson Debauchery, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 5'8" and dresses like a well dressed Seamstress does. His right hand appears badly burned and disfigured. His red hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: Always inclined to offer people food he seems plenty friendly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a forest tribe. Purson liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Seamstress for hire.

Motivation: Wants to open a new tavern; and he has money and likes to spend it

Ideals: Philantrophist. Bonds: Job, Rich, Nature. Occupation: Seamstress

Voice: Strong lisp

Attributes [hide]

Purson Debauchery, Male Tiefling Expert 8
Medium (5'8") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 43 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)14 (+2) 14 (+2)16 (+3)
Skills Investigation +5, Performance +6
Senses Passive Perception 12
Languages Common, Celestial, Aquan
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1

Possessions: 900 gp.


Social Check DCs


Quick Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman wears a worn and beaten armor and is in decent physical shape. Her wide-brimmed hat is riddled with cuts and holes. She wears crescent spectacles with a black brim.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: From birth she was tutored by a cruel and relentless mentor. Brilliant and gifted she never wanted to apply herself. She was granted necromantic powers by her dying sister.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Criminal record, Mentor. Occupation: Dyer

Voice: Strong lisp

Attributes [hide]

Quick Grass, Female Tabaxi Druid 2
Medium (6'1") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 7 (-2)11 (+0) 15 (+2)15 (+2)
Skills Athletics +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 60 pp.


Social Check DCs


Trym Asheton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is typically in his Interpreter uniform. His hair is white and curly. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their daughter. He worked as a Interpreter, and he later adopted a second daughter.

Motivation: Marry his sister to traveling adventurers.

Ideals: Athletic, Philantrophist. Bonds: Job, Family, Adventurer. Occupation: Interpreter

Voice: Hollow voice

Attributes [hide]

Trym Asheton, Male Human Wizard 1
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)14 (+2) 9 (-1)14 (+2)
Skills Intimidation +4, Perception +1
Senses Passive Perception 11
Languages Common, Ignan, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 120 gp. 1 Silver holy symbol.


Social Check DCs

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