Siffress Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears her blonde hair up. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She never swears and excessively uses polite adverbs when speaking. A true patriot, Siffress would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has been a successful dealer in antiques buying low and selling high.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Entrepeneur, Optimist. Flaws: Ugly. Bonds: Military, Religious. Occupation: Crown-heir
Voice: Loud with bravado
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 9)
Armor Class 9
Hit Points 63 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 16 (+3) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Druidic
Attacks Melee +3 / 3d4+0, Ranged +1 / 3d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 | 0 |
Possessions: 12000 sp. Deep green spinel (40 gp). Deep blue spinel (300 gp). Hematite (4 gp). Rhodochrosite (4 gp). Emerald (500 gp). Coral (40 gp). Amber (40 gp). 1 Minor magic item. 1 Minor magic item.
Gimble Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. Beneath his clothing is a huge mess of scar tissue. He has a brown handlebar mustache and slicked back brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He has always had a great fascination with Halfling culture. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised by priests from a young age. He was taken from his home at a very young age. After a long history of fighting, Gimble and his spouse have recently divorced.
Motivation: Halfling compassion; and he's repulsed by the pc
Flaws: Racist, Antagonistic. Bonds: Slave, Mentor, Religious. Occupation: Crown-heir
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 37 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Windy Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. He has done his best to style his beige fur to look like a famous performer. He wears large thick round spectacles.
Personality: He is a Gardener first and foremost. He believes firmly that knowledge should be universal. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He'd like to take his coworkers down a peg; and a rival would like him out of the picture
Flaws: Insane, Secretive. Bonds: Job, Criminal record, Immigrant. Occupation: Gardener
Voice: Irish accent
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 6)
Armor Class 14
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +5
Possessions: 500 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Chem Laughter, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a long, black cloak. His white hair, when down, is lengthy. He is very pretty but has cold, dead eyes.
Personality: He is almost excessively polite to everyone, even when angry. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to a criminal king-pin and mafia family His childhood dream was to be a Bellfounder, but he was a colossal failure. He inherited the family business which he has now maintained for 6 years.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Shy. Bonds: Attractive, Job, Criminal record. Occupation: Marshal
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Druidic, Draconic
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +6
Possessions: 200 gp.
Seraphina Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor, and she perpetually has her scythe ready. Her red hair is well kept. Her ears are large.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She takes great joy in being the best Layabout in town.
History: She was born in the south. She was an apprentice working in her father's forge. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Seraphina fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Balancing her hectic life and new Layabout responsibilities is difficult.
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Layabout
Voice: Irish accent
Attributes [hide]
Small (2'9") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Orc, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: Black pearl (1600 gp). Rock crystal (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heather Suithrasas, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears rags and sports a simple walking cane. She keeps her long chestnut hair kept up in a rat tail. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Calm and collected, she is a well trained Doctor. Energy wise she seems alert and responsive.
History: Heather was born with her mother's beautiful face. She worked as a nervous Doctor and found it very stressful. She has achieved small success as a Doctor.
Motivation: Further expansion of business; and wants to work out more often
Ideals: Athletic, Professionalism. Flaws: Insane. Bonds: Poor, Job, Attractive. Occupation: Doctor
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Orc, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 50 pp. Chalcedony (70 gp). Star ruby (600 gp). Hematite (15 gp). 1 Bullseye lantern. 1 Average lock. 1 Healer’s kit. 1 Superior lock.
Dalgal Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man wears bulky brown painted plate armor. His clothes are grease stained in places. With bright golden hair and a scraggly beard. He has a dull look in his violet eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Persistence. Flaws: Mundane, Secretive. Bonds: Poor, Immigrant. Occupation: Slave Trader
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 6)
Armor Class 9
Hit Points 22 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +4
Possessions: 1000 gp. Sapphire pendant on gold chain (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Solid gold idol (700 gp).
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