Radomir High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He tends to wear a white poncho over his likewise colored trousers and shirt. His black hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. When he's not drinking or sleeping the drinks off, he's doing music.
History: When he was but 7 years old his parents immigrated from the west. He moved from fad to fad and when he turned 15 he discovered music. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Athletic, Disciplined, Artistic. Bonds: Immigrant, Adventurer. Occupation: Marshal
Voice: Low and grunting
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 8 (-1) | 6 (-2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 140 gp.
Feldûsh Carlyle, Male Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his red hair up. His face is scarred and worn.
Personality: He is witty, but his monotone delivery comes off as unnerving He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born into a rich family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Joker, Justice. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Miller
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Half-Orc, True Neutral (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Orc, Sylvan, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 40000 sp. 1 Masterwork Light steel shield. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Riswynn Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'1" and wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her golden hair is greying along the sides and has receded to reveal a widow's peak. She has gleaming, smiling brown eyes.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: The child of northern immigrants she idolized her mother. A few years later when the south was not economically sound they moved to her current location. She ran away from her former home and has been making her living as a Knight for the past few years.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Disciplined, Fighting. Bonds: Immigrant, Job, Religious. Occupation: Knight
Voice: Excited and jittery
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 130 gp. Coral (60 gp). Peridot (50 gp). Carnelian (50 gp).
Modean Random, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with small hat. His silver hair is thinning but still full. His red eyes are slightly larger than normal.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Sold as a small child to a slaver, Modean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Locksmith, but he was a colossal failure. He's also a talented Locksmith, but doesn't like to broadcast it.
Motivation: Wants his loneliness to end; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Shy. Bonds: Mentor, Job, Has a crush. Occupation: Fortune-teller
Voice: Voice breaks
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 30 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 15 (+2) | 17 (+3) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Druidic, Gnome, Infernal
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp.
Daar Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman tends to wear a black poncho over her likewise colored trousers and shirt. She has a penchant for wearing a ring with an oversized jet on her right hand. Her scarlet crest is smooth and relatively long. Her eyes, though not visible through her cowl, are red.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Gifted from a young age, Daar studied abroad. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She is searching for what she claims is her rightful reward.
Motivation: She is greedy; and she's looking for her big break
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Religious, Adventurer. Occupation: Shipwright
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 49 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Goblin, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 80 pp. Gold and topaz bottle stopper cork (1700 gp). Golden circlet with four aquamarines (4000 gp). Brass mug with jade inlays (600 gp). Cloth of gold vestments (80 gp).
Sekhmet Reverence, Female Tiefling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy silver stubble. She dresses in collared shirts and wears a proper scarf over her head. She has a hunchback. Her silver hair is greasy and uncared for. She tend to wears goggles to shield her eyes.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She also is a firm believer in the womanly ideal.
History: She is the product a well kept family trust fund and as such has never really known need. A gypsy cursed her at a young age, leading to her ugly appearance. She now mingles about in high society.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Fighting. Flaws: Ugly, Emotional, Impulsive. Bonds: Rich. Occupation: Navigator
Voice: Australian accent
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 5 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 7 (-2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.
Gimgen Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest, and he perpetually has his glaive ready. His chestnut hair is greasy and uncared for. His face is covered beneath a completely black helmet.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He cannot resist a sob story and will often dote over anyone who has one.
History: Gimgen lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Weaver, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: An old rival family wants him found.
Ideals: Fighting, Disciplined, Philantrophist. Flaws: Ugly. Bonds: Family. Occupation: Cook
Voice: Squeaky
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 280 gp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
