Drusilia Raethran, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her blonde hair is cut short. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She feeds upon the attention of others.
History: The child of southern immigrants she idolized her mother. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Drusilia grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Drusilia. She left for the south, certain she would find work there.
Motivation: She has decided she is irredeemable; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Athletic. Bonds: Family, Attractive, Immigrant, Criminal record. Occupation: Laborer
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2300 sp.
Frederick Marlowe, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses in grey turtlenecks beneath a white coat with green slacks. His black hair is kept up in a ponytail inside a broad hat. His eyes are gray and he is always smoking a pipe.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Further he is a bit of a stoner and is frequently out of it.
History: He was born in the north. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.
Motivation: He's repulsed by the PC; and he has decided he is irredeemable
Ideals: Athletic. Flaws: Antagonistic, Addict. Bonds: Poor, Immigrant. Occupation: Barber
Voice: Low range voice
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Vlorn Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: This man wears just a white suit. He is muscular with a powerful set of arms. His red hair is still thick. His eyes are green.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Energy wise he seems alert and responsive.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Ruler arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To protect his home; and he has money and likes to spend it
Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Rich, Guardian. Occupation: Ruler
Voice: Spits words with contempt
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 77 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Gnome
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 700 gp. Rhodochrosite (16 gp). Bloodstone (80 gp). Deep green spinel (50 gp). Carnelian (80 gp).
Egelina Martell, Female Half-Elf [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She also is a firm believer in the womanly ideal.
History: Egelina was born the youngest of three triplets. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. Due to her spouse's obsession with being a Carpenter they were divorced and she won custody of their daughter. She worked as a Mayor, and she later adopted a second daughter.
Motivation: She's repulsed by the PC; and an old rival family wants her found
Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Family. Occupation: Mayor
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 29 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 600 gp.
Mreksh Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his greatsword. His crest is blue and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Mreksh and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to prove his worth to the world
Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Attractive. Occupation: Guard
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 53 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1 Minor magic item.
Brottor Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a simple brown robe with black stripes complete with hood, and sports empty pouches on his belt. He keeps his black hair in a pixie cut. His face is scarred and worn.
Personality: A skeptical and narcissistic man, Brottor's first love is himself. His second love is also himself. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father was very strict, and drilled into him lessons on being the perfect gentleman. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Fisher
Voice: Switch between two voices
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 61 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 700 gp.
Fargrim Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. He has a golden handlebar mustache and slicked back golden hair. His fierce blue eyes like to dwell on things.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also hits on women, regardless of circumstances.
History: Fargrim was born in the south. At a young age he loved to build and create. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Being a Sculptor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Nothing but the best is good enough for him; and he wants to get laid
Ideals: Persistence, Impeccable. Flaws: Shy. Bonds: Rich, Has a crush, Criminal record. Occupation: Sculptor
Voice: Voice breaks
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 6)
Armor Class 9
Hit Points 53 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 18 (+4) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Goblin
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
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