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Advanced [show]


Senteq Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a simple blue robe with black stripes complete with hood. His hair is always cut to a buzz. He has a dull look in his blue eyes.

Personality: He is mildly Gnome supremacist, though he does not identify as such. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Baker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He is not mentally stable, and does not behave rationally; and halfling compassion

Flaws: Racist, Hedonist, Secretive, Insane. Bonds: Poor. Occupation: Baker

Voice: Speaks in third person

Attributes [hide]

Senteq Quillsharpener, Male Gnome Bard 14
Small (3'3") Gnome, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 53 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)11 (+0) 11 (+0)10 (+0)
Skills Athletics +5, Religion +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343

Possessions: 1000 gp. Aquamarine (900 gp). Emerald (500 gp). Alexandrite (900 gp). Chrysoprase (40 gp). Rhodochrosite (15 gp). Hematite (15 gp). 1 Medium magic item.


Social Check DCs


Joan Nash, Female Human [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft white waves gently in the breeze. She is bristling with hidden weapons, mostly shortspears and hand crossbows. Her red hair is heavily combed to the left. She wears round tiny glasses practically rammed into her face.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born blind and as such lacked many opportunities for work. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Joan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Joan. She used her abilities to trick people and travel the world for free.

Motivation: To share knowledge with the world; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Philantrophist, Logical. Flaws: Disease. Bonds: Rich, Criminal record. Occupation: Masseuse

Voice: Low and grunting

Attributes [hide]

Joan Nash, Female Human Adept 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)15 (+2) 11 (+0)11 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 30 gp. 1 Darkwood Shield.


Social Check DCs


Flask Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and carries pickaxes. She has styled her cinnamon fur well, parting it to the right. Her eyes are blue and beady.

Personality: She is extraordinarily eccentric. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Flask lived on a farm with her father, near the main road leading to a nearby town. In her 17th year, her parents were killed by a dire rats raid, leaving Flask alone in the world. After a stint in an orphanage, she was adopted. She now owns her own business.

Motivation: Several ex partners dislike her way of doing things and want revenge; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Job, Family, Enemies. Occupation: Bookbinder

Voice: Speaks with back of mouth

Attributes [hide]

Flask Mirror, Female Tabaxi Barbarian 12
Medium (6'1") Tabaxi, True Neutral (CR 12)
Armor Class 13
Hit Points 96 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)9 (-1) 17 (+3)17 (+3)
Skills Acrobatics +7, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 3000 gp. Iolite (20 gp). Blue sapphire (1100 gp). Malachite (10 gp). Alexandrite (1000 gp). Moss agate (10 gp). Aquamarine (1000 gp). Golden yellow topaz (1000 gp). Sardonyx (20 gp). Red-brown spinel (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thorpe Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'1", this man is dressed in an above average manner. His red hair is braided into rings. His green eyes lackadaisically let the world flow into them.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of eastern immigrants he idolized his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thorpe fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Depressed, Fearful. Bonds: Attractive, Immigrant. Occupation: Seamstress

Voice: Puts emphasis on the wrong words

Attributes [hide]

Thorpe Goodbarrel, Male Halfling Cleric 2
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 10 (+0)10 (+0) 16 (+3)7 (-2)
Skills Deception +0, Nature +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 60 gp. 2 Holy water.


Social Check DCs


Alberich Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is green, and he wears a heavy grey leather apron most of the time. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is short and brown. He is very pretty but has cold, dead eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Alberich was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Alberich's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Alberich and his spouse have recently divorced.

Motivation: A deep hatred of gnolls.

Flaws: Insomniac, Disease, Antagonistic. Bonds: Attractive, Enemies. Occupation: Tanner

Voice: Complex vocabulary, royal

Attributes [hide]

Alberich Stoutale, Male Dwarf Expert 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)10 (+0) 9 (-1)7 (-2)
Skills Insight +1, Performance +0
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 10000 cp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). A miniature golden chest with tiny emeralds lining the top (170 gp).


Social Check DCs


Darrak Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey shirt with thin blue vertical stripes and yellow pants. His long auburn hair reaches down to his waist. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a desert tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's attracted to the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Passionate, Justice. Flaws: Ugly. Bonds: Nature, Slave. Occupation: Gardener

Voice: Dark and ominous

Attributes [hide]

Darrak Aranore, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 2 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 6 (-2)13 (+1) 14 (+2)6 (-2)
Skills Sleight of Hand +1, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 260 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Drogo Carlisle, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is cut short with large spiked bangs in the front. His blue eyes peer out from beneath his feathered grey hat.

Personality: He dislikes all the random violence that takes place in the west. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was always a brilliant, if unscrupulous mind. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Pacifist, Logical. Flaws: Impulsive, Insane. Bonds: Poor. Occupation: Layabout

Voice: Low range voice

Attributes [hide]

Drogo Carlisle, Male Human Cleric 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)10 (+0) 15 (+2)12 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 200 sp.


Social Check DCs

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