Arnold Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light violet in addition to tight pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair is knotted and matted. His violet unseeing eyes seem to look past you.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Bowyer mother left him crippled. Some 2 years later his spouse died after the birth of his son. Heartbroken, Arnold never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: He is greedy; and to end his boredom
Ideals: Disciplined, Philantrophist. Flaws: Disease, Mundane. Bonds: Rich, In love. Occupation: Map Maker
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 800 gp.
Kallista Cacophony, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman dresses well, wearing green shirts, loose pants, and blazers most of the time. She wears a colorful flower in her brown hair. She wears large thick round spectacles.
Personality: She is fixated on the number 30. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She does not believe in violence as a means to an end. She is a dedicated Carter but believes her peers are too gung-ho.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Like her mother and her sister before her, after school she went straight into learning to become a Carter. She became a Carter soon after.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new carter responsibilities is difficult
Ideals: Pacifist, Gifted. Flaws: Insane. Bonds: Attractive, Job. Occupation: Carter
Voice: Smoker's lung
Attributes [hide]
Medium (4'10") Tiefling, True Neutral (CR 17)
Armor Class 10
Hit Points 133 (17d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +9
Possessions: 800 pp. Lapis lazuli (9 gp). Carnelian (70 gp). Golden pearl (70 gp). Golden yellow topaz (1000 gp). Amber (70 gp). Carnelian (70 gp). Red garnet (70 gp). Smoky quartz (70 gp). Obsidian (9 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Heian Raethran, Male Elf [Permalink]
Personal [hide]
Description: He wears professional attire. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is cut close to his head. He has several tiny sapphire earrings on each ear.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the north to a Brewer, Heian learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Brewer.
Motivation: He has money and likes to spend it.
Flaws: Depressed, Impulsive. Bonds: Attractive, Rich, Job. Occupation: Brewer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 gp. 1 Masterwork Uncommon Weapon.
Dynamic Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears a faded coat and loose pants complete with wide-brimmed hat. Her gray fur has been sun bleached extensively. Her face is covered beneath a completely black helmet.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She is a font of random trivia from the lore and stories she has discovered
History: She was born to a pair of big game hunters, but was frequently ill as a child. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She was granted necromantic powers by her dying sister.
Motivation: To share knowledge with the world; and several ex partners dislike her way of doing things and want revenge
Ideals: Justice, Logical, Gifted. Flaws: Disease. Occupation: Merchant
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 400 sp. Brown-green garnet (160 gp).
Edge Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: She is scrawny and has patchy yellow fur. She typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. She has a hunchback. Her fur is yellow and curly. She has amber eyes and a brown hat with a black feather.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is skeptical of what others tell her and is slow to trust.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. A few years later when the west was not economically sound they moved to her current location. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Flaws: Ugly, Antagonistic, Shy. Bonds: Religious, Immigrant. Occupation: Hunter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 35 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 8 (-1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 900 gp. Azurite (5 gp). Fiery yellow corundum (1500 gp). Malachite (5 gp).
Shane Bentham, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a simple brown robe with white stripes complete with hood. His moppish silver hair is in a traditional bowl cut. His blue eyes dart from person to person to random spaces in the air.
Personality: He acts crazy and hedonistic. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a pair of adventurers, Shane grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.
Motivation: He wants revenge against drow; and meet up once more with his childhood friend
Flaws: Hedonist, Fearful. Bonds: Adventurer, Job, Enemies. Occupation: Mayor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp. Tiger eye turquoise (7 gp). Emerald (600 gp). Red spinel (140 gp). Jade (140 gp). 1 Masterwork Heavy steel shield. 1 Breastplate. 1 Masterwork Light wooden shield.
Mehen Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His clothes are grease stained in places. His Stetson hat is riddled with cuts and holes. His face is scarred and worn.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in the north. Mehen was born on a far northern island where he grew up under the tutelage of his father, an expert Fisher. He left for the north, certain he would find work there.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Immigrant, Military. Occupation: Fisher
Voice: Raspy
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 100 gp. 1 Chain shirt. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
