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NPC Generator

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Advanced [show]


Nimble Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is wearing a perfectly clean shirt and pair of pants. His whole body is exceptionally muscular. His yellow fur is kept up in a ponytail inside a top hat. His blue eyes dart from person to person.

Personality: He is very quiet and rarely speaks above a whisper. He feeds upon the attention of others.

History: He was born in the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To end his boredom; and he is content

Flaws: Shy, Disease, Mundane. Bonds: Attractive, Immigrant, Job. Occupation: Locksmith

Voice: Sore throat, cough

Attributes [hide]

Nimble Hummingbird, Male Tabaxi Druid 2
Medium (5'4") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 8 (-1)17 (+3) 12 (+1)7 (-2)
Skills Arcana +5, Investigation +5
Senses Passive Perception 11
Languages Common, Giant, Druidic, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 70 gp. 2 Thunderstones.


Social Check DCs


Paymon Absence, Male Tiefling [Permalink]

Personal [hide]

Description: He likes to wear black tank tops with green pants. His chestnut hair is greasy and uncared for. His gold eyes are passionate and lively.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.

History: Paymon lived on a farm with his father, near the main road leading to a nearby town. Through the years after Paymon was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Paymon's father didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.

Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother

Ideals: Philantrophist, Pacifist. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Architect

Voice: Slurs words

Attributes [hide]

Paymon Absence, Male Tiefling Sorcerer 8
Medium (6'1") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 24 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)7 (-2) 12 (+1)15 (+2)
Skills Investigation +1, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 12000 sp.


Social Check DCs


Myev Bentham, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body, and she perpetually has her lance ready. Her brown hair is cut jaggedly and amateurishly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She is business-like. She takes instructions and follows them to the letter. She is lazy and tries to find solutions quickly.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Myev fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants her loneliness to end; and to get a good night's sleep

Ideals: Fighting, Professionalism. Flaws: Lazy, Disease, Insomniac. Occupation: Assassin

Voice: Italian accent

Attributes [hide]

Myev Bentham, Female Half-Orc Warlock 3
Medium (4'8") Half-Orc, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)7 (-2) 15 (+2)9 (-1)
Skills Nature +0, Religion +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Gold and topaz bottle stopper cork (800 gp).


Social Check DCs


Althaea Ostoroth, Female Elf [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She dresses in collared shirts and wears a proper scarf over her head. Her black hair is styled in orderly dreadlocks. Her thin eyebrows rest above her beady green eyes.

Personality: Abrasive and pushy, she has a hard time making friends. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. When money was particularly tight she was walking through alleys when she overheard a Dyer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels threatened by others; and she has a rivalry with the church that dominates her actions

Flaws: Ugly, Antagonistic, Fearful. Bonds: Religious, Poor. Occupation: Dyer

Voice: Scratchy, weak

Attributes [hide]

Althaea Ostoroth, Female Elf Barbarian 5
Medium (4'7") Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 49 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 1000 sp. 1 Climber’s kit. 1 Silver holy symbol.


Social Check DCs


Dustin Caerdonel, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is white and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Dustin was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He desires power and/or immortality; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Athletic. Flaws: Ugly, Greedy. Bonds: Job, Adventurer. Occupation: Priest

Voice: High pitched, excited

Attributes [hide]

Dustin Caerdonel, Male Half-Elf Rogue 5
Medium (5'4") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)15 (+2) 8 (-1)6 (-2)
Skills Nature +5, Performance +1
Senses Passive Perception 9
Languages Common, Elven, Orc, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Nadarr Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has no crest. His eyes are likewise red.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born several months after his father was called into army service. In his 14th year, his parents were killed by a gnolls raid, leaving Nadarr alone in the world. After a stint in an orphanage, he was adopted. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he is content

Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Poor, Military, Enemies. Occupation: Actor

Voice: Loud with bravado

Attributes [hide]

Nadarr Raghthroknaar, Male Dragonborn Barbarian 2
Medium (6'2") Dragonborn, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)13 (+1) 13 (+1)17 (+3)
Skills Religion +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 300 sp. 1 Masterwork Heavy steel shield.


Social Check DCs


Sekhmet Anarchy, Female Tiefling [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is cut close to her head. She has a dull look in her silver eyes.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is obsessed with a lost civilization.

History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. She struck it rich when she found rare goods in large quantities. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Sekhmet was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: Someone believes her a fraud.

Ideals: Disciplined. Bonds: Rich, Adventurer, Religious, Enemies. Occupation: Interpreter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Sekhmet Anarchy, Female Tiefling Barbarian 2
Medium (6'0") Tiefling, Lawful Evil (CR 2)
Armor Class 9
Hit Points 18 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)12 (+1) 12 (+1)16 (+3)
Skills Acrobatics +1
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 7000 cp. 1 Banded mail.


Social Check DCs

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