Anastrianna Aloro, Female Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. With wild golden hair. She has several tiny ruby earrings on each ear.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is obsessed with a lost civilization.
History: Gifted from a young age, Anastrianna studied abroad. A gifted student she started as a Tailor, but she got bored and became a Banker. In the meantime she has taken over work as a Banker and occasionally as a mercenary.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Gifted. Bonds: Rich, Adventurer, Job. Occupation: Banker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Onyx (20 gp). Red-brown spinel (130 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Vadania Nailo, Female Elf [Permalink]
Personal [hide]
Description: This malnourished woman is typically in her Brewer uniform. Her tied-back hair is red. This gray eyed easterner is not easily forgotten.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She never wears the same outfit twice, unless she absolutely has to.
History: She was born in the east, but her parents moved at a very young age to the south. She moved from fad to fad and when she turned 15 she discovered painting. She became a Brewer soon after.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Ideals: Artistic. Flaws: Mundane. Bonds: Job, Poor, Immigrant. Occupation: Brewer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. Alexandrite (500 gp).
Nyx Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: A 3'1" eastern woman, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her black hair is greasy and uncared for. She has gleaming, smiling blue eyes.
Personality: She is business-like. She takes instructions and follows them to the letter. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: When she was but 4 years old her parents immigrated from the east. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. By chance she met her sister recently and the two have been together since.
Motivation: To reunite with her old friends; and an old rival family wants her found
Ideals: Professionalism. Flaws: Ugly. Bonds: Family, Immigrant, Adventurer. Occupation: Shoemaker
Voice: Breathy voice
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 43 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1400 gp. Freshwater pearl (6 gp).
Jane Wheatley, Female Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this western woman wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her golden hair is wavy and long. She has several tiny opal earrings on each ear.
Personality: She loves telling others what to do and how they should feel about things. She uses divination through singing.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and she is compelled to act according to her religious beliefs
Ideals: Athletic, Opinionated, Gifted. Bonds: Rich, Religious. Occupation: Dyer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 60 gp. 3 Tanglefoot bags.
Trym Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: 2'11" and muscular, this southern woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. With bright red hair. This blue eyed southerner is not easily forgotten.
Personality: She is witty, but her monotone delivery comes off as unnerving She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She comes from a rich southern family. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During her travels, Trym and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Trym discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Trym fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Expand her business; and money/treasure
Ideals: Athletic, Joker. Flaws: Disease. Bonds: Adventurer, Rich, Job. Occupation: Marshal
Voice: Dark and ominous
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 49 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 170 pp. 1 Minor magic item. 1 Minor magic item.
Thorpe Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many violet ritualistic tattoos. He wears a white armored body suit, with a simple violet line shooting up and back down. He has no hair. His eyes are green.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Thorpe was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Flaws: Ugly, Antagonistic. Bonds: Enemies, Poor. Occupation: Stableman
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Ignan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 100 sp. Aquamarine (300 gp). 1 Masterwork Common Melee.
Nykkan Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He is typically in his Knight uniform. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a cross on it. He wears his silver crest down. His eyes, though not visible through his cowl, are red.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He misses his home and complains about the freezing weather, even in summer.
History: Born in the south his family was never financially stable. Nykkan liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Knight job and began his own company from there.
Motivation: Expand his business.
Ideals: Joker. Bonds: Job, Immigrant, Poor, Nature. Occupation: Knight
Voice: Excited and jittery
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 5)
Armor Class 10
Hit Points 17 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Sylvan, Infernal, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: Tourmaline (110 gp). Red-brown spinel (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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