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NPC Generator

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Advanced [show]


Cairn Pursuit, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears green leather gloves, a green jacket, and tight pants. He is muscular with a powerful set of arms. His blue hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His first spouse was a Painter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now owns his own business.

Motivation: Expand his business; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Racist. Bonds: Family, Job, Adventurer. Occupation: Fletcher

Voice: Aggressive tone

Attributes [hide]

Cairn Pursuit, Male Tiefling Commoner 3
Medium (5'2") Tiefling, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 15 (+2)16 (+3) 10 (+0)15 (+2)
Skills Athletics +5, Performance +4
Senses Passive Perception 10
Languages Common, Halfling, Giant, Ignan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4

Possessions: 200 gp. Rose (80 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Tricking Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear pastel pants and tee shirts. His wide-brimmed hat is riddled with cuts and holes. This copper eyed northerner is not easily forgotten.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Tricking was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Poor, Adventurer. Occupation: Mayor

Voice: Speaks with squeezed throat

Attributes [hide]

Tricking Prim Posies, Male Tabaxi Barbarian 13
Medium (6'0") Tabaxi, Neutral Good (CR 13)
Armor Class 11
Hit Points 115 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)14 (+2) 18 (+4)14 (+2)
Skills History +6, Persuasion +6
Senses Passive Perception 14
Languages Common, Abyssal, Orc
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 100 pp. Banded agate (8 gp). Black star sapphire (600 gp). 1 Minor magic item.


Social Check DCs


Tree In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a pastel vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His white fur is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Sold as a small child to a wizard, Tree was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Ideals: Gifted. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Mentor. Occupation: Actor

Voice: Sighs a lot, exhausted

Attributes [hide]

Tree In Woods, Male Tabaxi Aristocrat 2
Medium (5'11") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)13 (+1) 6 (-2)15 (+2)
Skills Deception +4, Survival +0
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 250 gp. A miniature golden chest with tiny emeralds lining the top (120 gp). Gold and topaz bottle stopper cork (500 gp). 1 Masterwork studded leather.


Social Check DCs


Leaf Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'11" and muscular, this western man wears rags and sports a simple walking cane. He has no fur. His blue eyes peer out from beneath his wide-brimmed brown hat.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting. Flaws: Ugly, Greedy, Fearful. Bonds: Poor. Occupation: Bather

Voice: Mousy voice

Attributes [hide]

Leaf Candle, Male Tabaxi Expert 4
Medium (5'11") Tabaxi, Lawful Evil (CR 4)
Armor Class 11
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)7 (-2) 14 (+2)15 (+2)
Skills Investigation +0, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. Chrysoberyl (70 gp). Aquamarine (600 gp). Jade (70 gp). Star ruby (700 gp).


Social Check DCs


Brakka Washington, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she prefers to wear flannel. She wears her hair in dreadlocks. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is a hateful person. She taunts others and blames them for her problems. She has a small toy that she constantly fidgets with.

History: Gifted from a young age, Brakka studied abroad. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was granted arcane powers by her dying brother.

Motivation: She loathes her own lifestyle; and she's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Addict, Fearful, Depressed. Occupation: Map Maker

Voice: Soft and melodious

Attributes [hide]

Brakka Washington, Female Half-Orc Aristocrat 7
Medium (5'9") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)11 (+0) 13 (+1)8 (-1)
Skills Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 sp. Red-brown spinel (50 gp). Hematite (12 gp). Alexandrite (1500 gp). Blue quartz (12 gp). 1 Minor magic item.


Social Check DCs


Tricking On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears rags and sports a simple walking cane. His fur is white and curly. His hazel eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted martial powers by his dying brother.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Shy. Bonds: Poor, Attractive, Mentor. Occupation: Ruler

Voice: Hard of hearing, loud

Attributes [hide]

Tricking On the Mountaintop, Male Tabaxi Monk 12
Medium (5'6") Tabaxi, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 48 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)13 (+1) 9 (-1)16 (+3)
Skills Investigation +5, Religion +5
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 4000 gp. Rose (40 gp). Rhodochrosite (8 gp).


Social Check DCs


Jarsali Teinithra, Female Elf [Permalink]

Personal [hide]

Description: An older woman who wears clothing that is held on in multiple layers but all of it is in poor condition, she is not a threatening figure. Her hair is always cut to a buzz. Her otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. In her 12th year, her parents were killed by a dire rats raid, leaving Jarsali alone in the world. After a stint in an orphanage, she was adopted. She used her abilities to trick people and travel the world for free.

Motivation: She wants revenge against dire rats; and she has comitted a past crime that haunts her to this day

Flaws: Depressed. Bonds: Poor, Criminal record, Religious, Enemies. Occupation: Mercenary

Voice: Boston accent

Attributes [hide]

Jarsali Teinithra, Female Elf Cleric 4
Medium (4'11") Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)13 (+1) 17 (+3)15 (+2)
Skills Investigation +3, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 600 gp. 1 Masterwork Musical instrument. 1 Healer’s kit. 1 Crowbar. 1 Small steel mirror.


Social Check DCs

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