Myathethil Erenaeth, Female Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears tattered old clothes and is in decent physical shape. Her chestnut hair has been sun bleached extensively. She wears a mask on her face.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She has all her life been fascinated with dancing.
History: Myathethil was born in the north. At a young age she loved to build and create. She moved out south to avoid the crime she committed. She has drifted from career to career and currently works as a Sculptor.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Artistic, Persistence. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Sculptor
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 90 pp.
Emmeline Lincoln, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 6'1". She wears loose pants and a collared shirt complete with sweater beneath her coat, and her gloved hand is found clutching a spear. She keeps her silver hair in a flapper bob. Her otherwise smooth face is marked with small tiny scars.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a pair of adventurers, Emmeline grew up listening to her mother's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She bought a spear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Insane. Bonds: Guardian, Adventurer, Nature. Occupation: Unemployed
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 57 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Druidic, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 10000 cp. Deep green spinel (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Great Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red fur is braided into rings. His eyes are likewise yellow. His teeth are yellowed and unaligned.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Doctor father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and he has money and likes to spend it
Ideals: Joker. Flaws: Ugly, Impulsive, Disease, Insomniac. Occupation: Bowyer
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 6)
Armor Class 12
Hit Points 10 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Elven, Celestial
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1000 gp. Black pearl (300 gp). Sardonyx (60 gp). 1 Minor magic item.
Daar Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears professional attire. Her gold crest is braided into rings. She has gleaming, smiling red eyes.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Daar was raised in a hard working conservative environment. She worked as a nervous Painter and found it very stressful. She has worked as a Painter like her father before her.
Motivation: To be a Locksmith again; and wants to work out more often
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Painter
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 35 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Matilda Nibley, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a brown costume with the symbols of her god on her torso. She is an epitome of beauty. She sports a flattop hair cut. Her fierce gray eyes like to dwell on things.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was raised in a forest tribe. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: Money/treasure.
Flaws: Antagonistic, Insane. Bonds: Attractive, Rich, Nature. Occupation: Sailor
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 30 gp.
Emeny Dumph, Female Human [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care, and carries scimitars. Her tied-back hair is golden. Her half smiles and violet eyes are beguiling and draw you in.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Born in a small village she learned the ways of the warrior from her father. Emeny was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Emeny decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is a bit of a kleptomaniac
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Carter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 300 gp. 1 Minor magic item.
Ront Ramsey, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 6'9". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and his gloved hand is found clutching a shortbow. His auburn hair is drawn into a tight pony tail with a card scrunchie. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He feeds upon the attention of others.
History: Ront was born with his father's beautiful face. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has worked as a Locksmith like his father before him.
Motivation: Further expansion of business.
Flaws: Antagonistic. Bonds: Rich, Attractive, Job. Occupation: Locksmith
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Good (CR 8)
Armor Class 11
Hit Points 25 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 7 (-2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 1600 gp. Rich purple corundum (1100 gp). Deep blue spinel (800 gp). Tourmaline (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
