Dara Horineth, Female Elf [Permalink]
Personal [hide]
Description: This northern woman wears light armors faded through time and improper care. Her clothes are grease stained in places. Her red hair is still thick. She wears round tiny glasses practically rammed into her face.
Personality: She hates giants. She views them as having robbed her home of its proper glory. She also hits on women, regardless of circumstances.
History: Born to a Ruler, her mother struggled to pay the bills. A few years later when the east was not economically sound they moved to her current location. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: She wants revenge against giants; and wants a kiss
Bonds: Poor, Immigrant, Enemies, Has a crush. Occupation: Stableman
Voice: Switch between two voices
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 15 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: Jet (130 gp). Alexandrite (1600 gp). 1 Minor magic item.
Lone Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His lavender fur is thinning but still full. His hazel eyes lackadaisically let the world flow into them.
Personality: Confrontational and typically high on some drug or another. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Lone hails from a village terrorized by illithids. In his 14th year, his parents were killed by a illithids raid, leaving Lone alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.
Motivation: Wishes to resurrect an old love; and he is wracked by social anxiety
Flaws: Addict, Fearful. Bonds: Attractive, Enemies, Rich, In love. Occupation: Marshal
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 60 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 10 (+0) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Just what you see.
Ozyman Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is dressed in earthy colors with a red and yellow handkerchief worn on his right side. He has wavy golden hair. He has gray eyes and a red hat with a yellow feather.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is lazy and tries to find solutions quickly.
History: Ozyman hails from a village terrorized by brigands. Like his father and his sister before him, after school he went straight into learning to become a Interpreter. He became a Interpreter soon after.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.
Flaws: Cynical, Lazy. Bonds: Enemies, Job. Occupation: Interpreter
Voice: Indian accent
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 30 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 11 (+0) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Gnoll, Giant
Attacks Melee +0 / 2d6-3, Ranged +3 / 2d6+0, Grapple +0
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Feldûsh Birkenhead, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears just a black suit. He has a slight overbite and is overall scrawny. His red hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is witty, but his monotone delivery comes off as unnerving He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Feldûsh was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Joker. Flaws: Insane, Impulsive. Bonds: Poor, Criminal record. Occupation: Sellsword
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 8 (-1) | 13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
Possessions: 150 gp. Amethyst (120 gp). Red garnet (120 gp). Tiger eye turquoise (4 gp). 4 Holy water.
Juliana Winchester, Female Human [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears just a grey suit. Her whole body is exceptionally muscular. Her blonde hair has been sun bleached extensively. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is a logical person and will generally grow upset if things defy logic and science.
History: Born to a Brewer, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Shipwright hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Impeccable, Logical. Bonds: Immigrant, Attractive, Poor. Occupation: Shipwright
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 90 gp. Bloodstone (30 gp).
Ovina Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'2" and wears a well pressed and immaculate suit (or dress). She has a long auburn ponytail with little hanging trinkets. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She is calm most of the time but flees social interaction. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ovina abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She desires power and/or immortality; and she feels the way she acts is they only way to get by in the world
Ideals: Gifted, Entrepeneur, Impeccable. Flaws: Shy. Bonds: Adventurer. Occupation: Healer
Voice: High pitched, excited
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 8)
Armor Class 13
Hit Points 50 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Halfling
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1500 gp. Freshwater pearl (8 gp). Golden pearl (70 gp). Peridot (70 gp). Chrysoprase (70 gp).
Eberk Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear brown pants and tee shirts. His hair is red and very short. He tend to wears goggles to shield his eyes.
Personality: He is extraordinarily eccentric. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Eberk lived on a farm with his father, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He uses money and sex appeal to get what he needs; and an old rival family wants him found
Flaws: Insane. Bonds: Family, Rich, Job, Attractive. Occupation: Farmer
Voice: Old Prospector
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 11)
Armor Class 9
Hit Points 99 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
Possessions: 900 gp. Azurite (6 gp). Carnelian (60 gp). Rock crystal (60 gp). Red spinel (150 gp). Amethyst (150 gp). Golden yellow topaz (1600 gp). Jasper (60 gp). Peridot (60 gp). 1 Minor magic item. 1 Minor magic item.
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