Emerald Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a pastel collared shirt and brown pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His long white fur is drawn into a two foot long braid. His copper eyes are slightly larger than normal.
Personality: Overbrimming with self-confidence, Emerald isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He has a small toy that he constantly fidgets with.
History: He is a Lycanthrope in disguise. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Adventurer, Enemies. Occupation: Bather
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 14)
Armor Class 11
Hit Points 64 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 12 (+1) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Giant, Draconic
Attacks Melee +3 / 4d6-2, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 1 | 1 | 0 |
Possessions: 6000 gp. White pearl (40 gp). Star rose quartz (30 gp). Freshwater pearl (10 gp). Black pearl (1500 gp). Amethyst (40 gp). Golden pearl (40 gp). Azurite (10 gp). Deep green spinel (40 gp). Moss agate (10 gp). Jasper (30 gp). 1 Medium magic item.
Sarah Bristol, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman tends to wear a brown poncho over her likewise colored trousers and shirt. Her brown hair, when down, is lengthy. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was raised in a plains tribe. When money was particularly tight she was walking through alleys when she overheard a Locksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Since then, she has sought to make the best of life.
Motivation: She wants revenge against illithids; and several ex partners dislike her way of doing things and want revenge
Ideals: Optimist. Flaws: Addict. Bonds: Poor, Enemies, Nature. Occupation: Locksmith
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 49 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1100 gp. Jasper (60 gp). Sardonyx (60 gp). Chalcedony (60 gp).
Aym Vigil, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she likes to wear green tank tops with red skirt. Her hair is blue and curly. Her half smiles and silver eyes are beguiling and draw you in.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Sold as a small child to a slaver, Aym was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To clean up the streets.
Ideals: Philantrophist, Fighting. Bonds: Attractive, Nature, Mentor. Occupation: Roofer
Voice: Spanish accent
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Good (CR 10)
Armor Class 10
Hit Points 35 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 6 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +4
Possessions: 300 pp. Jade (50 gp). Azurite (12 gp). Alexandrite (200 gp). Deep blue spinel (200 gp). Black pearl (200 gp). Chalcedony (20 gp). Azurite (12 gp).
Maiathah Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her brown hair is braided into rings. She wears an eyepatch.
Personality: She never swears and excessively uses polite adverbs when speaking. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born a particularly ugly child, much to the horror of her parents. Maiathah abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has been saving her money to try and buy her sister's freedom.
Motivation: To be a Laborer again; and obtaining odd cultural dragonborn artifacts is her passion
Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Adventurer, Family, Job. Occupation: Doctor
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Dalaba Nackle, Female Gnome [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. She is bristling with hidden weapons, mostly axes and whips. She has done her best to style her white hair to look like a famous performer. Her violet eyes dart from person to person.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born to a criminal king-pin and mafia family Through the years after Dalaba was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Dalaba's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Dalaba and her spouse have recently divorced.
Motivation: She wants nothing more than to rejoin the army.
Flaws: Antagonistic. Bonds: Criminal record, Job, Military. Occupation: Brewer
Voice: Jittery and nervous
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 5 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 6 (-2) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 40000 sp. 1 Darkwood Buckler. 1 Chain shirt. 1 Masterwork studded leather. 1 Half-Plate.
Murook Yeardley, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a tight fitting white shirt and pants. Her silver hair is heavily combed to the right. Her ears are large.
Personality: Overbrimming with self-confidence, Murook isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Orc unity. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: Born in the east her family was never financially stable. She went to a religious school and was inspired by the priests there in charitable deeds. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To unite with her brother; and doesn't want to be a performer and was forced into it by her family
Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Poor, Religious. Occupation: Performer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 10)
Armor Class 11
Hit Points 75 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1700 gp. 1 Minor magic item.
Torbera Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: This tall, slender woman is wearing the road beaten gear of a warrior. Her auburn hair is lengthy. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is lazy, self-centered, vain, and jealous.
History: Born in a small village she learned the ways of the warrior from her mother. From there she went from mercenary job to mercenary job. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Torbera fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Many orcs want her driven away; and someone believes her a fraud
Ideals: Fighting. Flaws: Antagonistic, Selfish. Bonds: Adventurer, Enemies. Occupation: Tanner
Voice: Sore throat, cough
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 340 gp.
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